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Metro: Last Light [Review]

Metro: Last Light [Review]

The Metro franchise returns for a compelling sequel.

The Zombie Genre Is Reinvigorated With Ray's The Dead [Preview]

The Zombie Genre Is Reinvigorated With Ray's The Dead [Preview]

An entertaining new zombie game surfaces.

Star Wars and EA Could Be A Perfect Match

Star Wars and EA Could Be A Perfect Match

Thoughts on the shocking partnership between EA and Disney for Star Wars.

Far Cry 3: Blood Dragon [Review]

Far Cry 3: Blood Dragon [Review]

An overdose of 80s nostalgia that (thankfully) isn't an April Fool's joke.

Star Trek: The Game [Review]

Star Trek: The Game [Review]

Star Trek goes into a dimension of dull gameplay and missed potential.

Street Fighter: Assassin's Fist [Interview]

One video game franchise that has had a rather tepid history in the realm of live-action projects has been Street Fighter. Even though the base concept of having warriors fight one another is easy enough, and has established lore behind it, we’ve received movies that made Blanka into a green angry Smurf looking character and somehow turned Bison into a suit wearing Scottish businessman.

Batman: Arkham Asylum/Arkham City Casting Call

Last year saw the Christopher Nolan Batman trilogy finally come to a definitive end with the release of The Dark Knight Rises. Nolan’s last entry in the Batman franchise left the fanbase rather split since certain elements either seemed bloated, unnecessary, or entirely forced for the sake of it.  However flawed Nolan’s final Batman movie was, the one thing that was clear was that it wasn’t the true end of the Batman franchise.

Behind The Art: An Interview With Jason Wilson

When most of us play a game we all have an understanding of the hard work and time that was put into making polygonal models seem real or captivating.  Even understanding the basics of game design one thing does sometimes go unnoticed: the actual people responsible for making a concept into a reality.

Metro: Last Light [Review]

Overall Feeling: 

If there ever was a game that felt authentic in its depiction of what a post-apocalyptic world would be like, especially one based in Russia, it would have to be Metro: Last Light.  The amount of details sunk into the game by 4A Games is staggering since it creates a world that feels believable and is utterly engaging.  Not only that, but the gameplay itself is a perfect blend of traditional, yet skill based and not overly easy, gunplay coupled with stealth sections that feel logical and are easy to execute. Metro: Last Light may be somewhat of a niche game due to its narrative and ensuing gameplay style, but fans of FPS games should check the title out since it’s easily one of the best offerings released this generation.

The Pros: 

+ Atmosphere is amazing in how eerie things can be and the hyper-real fantasy style that accompanies it.
+ Art direction and visuals are a perfect marriage in the execution of the world and characters.
+ Gameplay features the perfect mix of enjoyable gunplay and tense stealth sections.
+ Story may seem too deep at first, but the writing is consistent and things don’t become too muddled.
+ Voice acting is wonderful and feels authentic for the world that’s represented.
+ None of the levels feel like fluff. There’s always a direct goal and obstacle that needs to be resolved.

The Cons: 

- Existing lore isn’t set-up or explained that well for any franchise newcomers.
- Some of the mutant/monster encounters fall a bit flat.
- Animation is hit or miss at times.

ShogunGamer.com Rating : 
8

Ever since the early days of the industry we’ve seen a bevy of post-apocalyptic titles hit the market with varying degrees of success.  With most of them having a common theme such as the world being doomed and humanity being on its last leg, there hasn’t been a tremendous amount of variety let alone good execution when it comes to giving the gaming audience something different.

The Zombie Genre Is Reinvigorated With Ray's The Dead [Preview]

If there’s one thing that gamers have seen a lot of this generation it has to be zombies.  Sure, the hordes of undead have been a part of our culture ever since the 1960s when George Romero brought them to the mainstream in Night of the Living Dead, but video games in particular have taken zombies to unforeseen heights of popularity in the last few years.

Star Wars and EA Could Be A Perfect Match

A long time ago, in a galaxy far, far away EA acquired the rights to publish Star Wars video games and in turn made the fantasies of gamers, movie fans, and self-professed geeks come to life. If such a thing occurred nearly a decade ago, back when EA was looked upon as a conglomeration of evil not unlike the Imperial Army, this news would've been one of disappointment, but now it’s a reality and actually good news all considered.

Far Cry 3: Blood Dragon [Review]

Overall Feeling: 

Blood Dragons is a love-letter to b-movie sci-fi films from the 1980s. It is genius in its satirical take on the iconic sub-culture of the material itself as well as video games in general. Fans of action movies, the 80s, satire, or just goofy action games in general will fall in love with this game before the tutorial is completed.

The Pros: 

+Great sense of humor. 

+Sense of loyality its inspiration (80s action films).

+Same great gameplay of its predecessor (Far Cry 3). 

+Stunning visuals (both the neon in-game, and the 16-bit cut-scenes).

The Cons: 

-Character customization has been almost completely removed to make way for a straight forward leveling system (earn a level, get a new game-choosen ability).

ShogunGamer.com Rating : 
10

Far Cry: Blood Dragon is a perfect, or rather the only, example of what fans of the 80s sci-fi/action b-movie genre have been hoping for out of video games for about the last 30 years. Of course that’s a pretty ridiculous standard for Ubisoft to try and live up to… but it was refreshing to see how serious, or rather not-serious, the team building the game took the project.

Star Trek: The Game [Review]

Overall Feeling: 

Dull, repetitive, and lifeless. These are words I would’ve never associated with the Star Trek franchise but they perfectly encapsulate the experience that’s to be had in Star Trek: The Game.  As a companion piece to the movies there may be an ounce of enjoyment to be had since the film cast actually reprises their roles, with some actual luster and energy to boot, yet that isn’t enough to save a game that feels dated and like it missed every ounce of potential it held. 

The Pros: 

+ The film cast does a good job retaining the vibe found in their theatrical performances, especially that of Chris Pine.
+ Some of the locales do provide a nice visual style worthy of the Trek franchise.
+ Music is absolutely stunning.
+ If you ever wanted a co-op Star Trek game then now you have it.

The Cons: 

- Levels drag on endlessly and it doesn’t help that the actual variety is low.
- Visuals are below average and fail to convey the style found in the movies.
- Gameplay is dull and overly repetitive.
- A.I., both that of the companion character and enemies, is shoddy and often glitch prone.
- Story is passable, but has some major weak points and an enemy that’s nothing more than a tool rather than an integral narrative component.

ShogunGamer.com Rating : 
4

For the last sixty years we’ve had the Star Trek franchise as a key part of our culture, or at least our pop/geek culture.  Starting off small in a TV series that was in some cases ahead of its time, which is partly why it got the boot, Star Trek has gone on to become a major element of both the sci-fi world and genre TV in general.  Now rebooted under the direction of J.J.

TMNT: Out of the Shadows Trailer Shows Nice Action and Scary Looking Mikey

The paradox that is TMNT: Out of the Shadows has appeared once again, this time to show off what the game will offer.  Even though there was initially a level of excitement to see what Activision would do with their first TMNT game, such a sentiment quickly faded upon seeing the somewhat oddly devised, yet still intriguing, premise that Out of the Shadows is aiming to offer.

First Detail on Next Call of Duty Game, CoD: Ghosts

What once was believed to be nothing more than a salacious and possibly fake rumor now has some credibility behind it.  Teased last month was news that the next Call of Duty game would be called CoD: Ghosts.  A fairly unassuming name, though unexpected given the belief that it would be Modern Warfare 4, details were then sprouted that the game would have new elements to the MP mode along w

Six Months Later: The Unfinished Swan

When it comes to altering the perception that video games have as a base form of entertainment that simply consists of doing nothing but shooting or throwing 50 yard touchdown passes, 2012 was a rather banner year. 

Ratchet & Clank CG Movie Finally Announced (Plus Heavenly Sword News)

At long last the PlayStation brand, or rather a key franchise, is going to arrive in the world of cinema.  After various projects have been kicked around such as live-action adaptations of Infamous, Killzone, Shadow of the Colossus, and Uncharted, none other than the Ratchet & Clank series will be the first key PlayStation property to grace the screens of movie theaters around the world.

Remaining THQ Properties Acquired (Darksiders, Homeworld, Red Faction)

The rather depressing saga of THQ is almost over for good since the remaining properties once owned by the company have now been acquired. Initially passed up in the auction that saw Ubisoft pick up South Park and Saints Row become part of the Koch Media family, once major THQ franchises such as Darksiders and Drawn to Life now have new homes – however unexpected they may be.

Ubisoft Reveals Price/Date For Call of Juarez Gunslinger

Ubisoft is giving gamers a taste of the Old West once again via the forthcoming PSN/XBL/PC title Call of Juarez Gunslinger.  Yet another entry in Techland’s/Ubisoft’s Call of Juarez series, Gunslinger sees the franchise returns to its roots once more by having a tale set in the 1800s as opposed to the modern day drug cartel battles found in the somewhat disappointing Call of Juarez: The Cartel.

Canadian Video Game Awards Winners

Yesterday saw the return of The Canadian Videogame Awards, for the second year in Vancouver (accompanying Fan Expo) and its fourth annual run (in total). The show was bigger and better than ever, running much more smoothly then we experienced last year and with a greater focus on the hype of it all. Participation from the audience was encouraged, and the whole thing just felt a little more loose and fun than last year.

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