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Borderlands: Claptrap's New Robot Revolution DLC [Review]

Overall Feeling: 

Claptrap's New Robot Revolution offers a bittersweet
goodbye to a well enjoyed game that delivers the usual dose of offbeat humor mixed in with hours of treasure hunter's fun.

The Pros: 

New areas to explore, wacky Claptrap humor, weapon looting never gets old.

The Cons: 

Should had more new original enemies rather than re-using most of the previous enemies, a reminder of how tedious this game can get when playing single player only, really short play-through.

ShogunGamer.com Rating : 
7

Claptrap's New Robot Revolution DLC is Borderlands' swan song and as nice it would had been to say that the game closes out with a bang, it doesn't but come pretty damn close. The last DLC brings us back to Pandora and stars the one wheeled comedians known as Claptraps.

In order to curtail the second-hand sales of its weapons, the Hyperion Corporation activates the Interplanetary Ninja Assassin Claptrap to resolve the situation, But the INAC had plans of its own as it ends up instead organizing all of the Claptraps into a revolution against the denizens of Pandora, In order to accommodate their revolutionary cause, the Claptraps begin assimilating all life on Pandora and converting them into Claptraps. Hyperion Corporation responds by acquiring the services of your hero thus you are then thrust into the middle of Claptrap revolution and your job is to put an end to it and stop the INAC once and for all.

New Robot Revolution is a fun filled yet short mercenary romp. One of the better highlights of this DLC is actually getting the chance to kill Claptraps. As funny and cute as Claptraps are, they are just more cuter when disposing them and hearing them spew last words as "Error 404! File not found." I also enjoyed running into some familiar characters such as Dr. Tannis and meeting new characters such as Blake from the Hyperion Corporation who wants you to fill out a comment card after putting an end to the Claptrap revolution in order ensure customer satisfaction. These new and old acquaintances become the source of your missions along with the usual bounty board. The mission ranges from the familiar collecting items type missions to activating or destroying something type missions and there are plenty of those to keep you busy. Though, if you concentrate solely on the doing main missions then you will find that it will be short ride (about 3 hours).

My main complaint with New Robot Revolution is the lack of new original enemies to fight. You are fighting what basically are regurgitated foes disguised as "Claptrap modified" enemies. Other than the very last boss, there are no true new enemies to encounter which I truly hoped that there would be. This leads to another hiccup in the game, when fighting depending on your level, the game will be too easy to finish. Most people who will played this DLC will use a character that in all likely-hood will be maxed out level wise thus there’s no real challenge and it’s not really rewarding to play. I don’t know if the new title update coming in October which will include a new level cap that will alleviate this problem but I have no problems going back to this game to play it all over again if the update does indeed offer a new challenge.

Overall I would rate this as the third best Borderlands DLC out of the bunch. The Zombie Island of Dr. Ned being the best of the bunch with The Secret Armory of General Knoxx second, Claptrap's New Robot Revolution third and Mad Moxxi's Underdome a distant fourth.