A couple of days ago, we finally received information regarding the launch of the Switch, including the official date, the price, and details on how the console (and its corresponding controllers the "Joy Cons") would function. Since then there's been all matter of discussion regarding Nintendo's statement on the future of gaming; some see it as a giant leap forward, others as a step backward, and most just see it as far too costly a product with far too few titles at launch.
This past weekend Vancouver played host to the return of the local version of Fan Expo. The show represents, in my opinion, the biggest and most established convention that Vancouver must offer its fandom. There may be shows that are of a larger scale, or perhaps even offer a better representation of their individual fanbases, but Fan Expo seems to be the most recognized and draws in some of the biggest celebrity guest stars that our town sees on an annual basis.
This year represented a transition year for the Vancouver Retro Gaming Expo. For years it's operated in a very similar structure and location. Primarily as a venue for vendors to pedal their wares of the old-timey video game variety, and out of New West's historic Columbia. Now the convention "Beta Tests" it's fit with the new Anvil Centre (recently built) to define the next generation of the convention and it's crowd.
It’s no secret I’ve had my opinion of custom/third party controllers swayed within the years since I’ve started writing reviews. Initially, when I was a younger man, the concept of customized controllers was fraught with substandard materials. Cheap parts meant that if you showed up late to your friend’s party you were going to be stuck with some knock-off Nintendo controller that felt like crap and was prone to tech issues.
2005 was a very different landscape for horror games; Resident Evil 4 had only been released that year and exclusively on Gamecube, the now ubiquitous 'over-the-shoulder' view was fresh and new, the emergence of J-horror films in the western market revitalized the genre for a few years, and the cult-classic horror game franchise Fatal Frame would see it's last North American release for an entire decade. It's been a long ten years for a franchise that was held by fans in the same regard as heavy hitters Resident Evil and Silent Hill.