A while back THQ launched a demo of the single player version of Red Faction: Guerrilla on the Xbox Live Market Place and the Playstation Network. Now two weeks before the games launch date they’ve been kind enough to give us a taste of one of the multiplayer modes in the game.
Kevin Kraff the Vice President of Worldwide Marketing for THQ had this to say: “The multiplayer demo is just a sneak peak at how Volition is bringing real innovation to multiplayer gameplay with its GeoMod 2.0 destruction engine... The Red Faction: Guerrilla single-player demo received over one million downloads on Xbox LIVE and PlayStation Network, continuing the tremendous hype for the June 2nd retail launch.”
The Red Faction single player demo was indeed worthy of hype, the game showed some impressive use of their GeoMod engine to allow players to tear down pretty much everything in sight. It allows you to take down entire buildings and complexes piece by piece with your trusty sledgehammer.
As great as the single player experience was in the original demo, personally I wasn’t sold on the game. To me it felt it was going to be more of a rental game than a purchase. It was the multiplayer demo that ended up being the real selling point for the game in my opinion.
The demo provides you with one of the 6 multiplayer modes that will be available; “Damage Control”. Damage Control is your standard control point map, with a twist. Instead of just crouching over a designated point and waiting for a bar to fill you’ll be tearing down structures with your choice of weaponry (if you’re not using the sledgehammer, you’re doing it wrong). Then you must rebuild the structure again afterwards using a repair tool that’s provided. Every member of the team gets one, and it looks like of like a electric chain gun that fires out towers bit by bit.
The best thing about the multiplayer demo was the addition of several back-packs that will increase or change mobility and defence. Back-packs that I’ve encountered so far are: Stealth, Fleetfoot, Concussion, Rhino, and Jet-Pack. Most are self explanatory, but Rhino and Fleetfoot might need a bit of introduction.
The Rhino allows you to run full tilt through walls, destroying them as you rush in. This is particularly handy not only from getting from point A to point B in the straightest line possible, but also for one hit destruction of the control points once you get there. Fleetfoot allows you the ability to run about 3 times as fast for a short time, and combos nicely with your sledgehammer.
How you combine your weaponry and back-pack is completely up to you, personally I find that the sledgehammer combos well with Stealth, Fleetfoot or (personal favourite) Concussion. Sneak in and hit someone from behind with your hammer. Run in full tilt and hit them with full momentum. Let them run at you and get knocked pack by a concussive wave. Any way you slice it, this multiplayer experience is pure fun, and your best reason to pick up the game June 2nd.