Rockstar Games is known for keeping many of their projects closely guarded and while it may take four of five years for a game to finally come out, it’s definitely worth the wait. But sometimes there are Rockstar projects that sadly fall by the waste side such as the 1960’s based gang game the company’s Toronto branch was developing. We caught wind of this canceled gang project a while ago, but today we have a few more tidbits on the project along with some simple in-game images.
Rockstar Games have of course remained silent regarding their London based gang game, but thankfully former Rockstar employee Matt Kazan has shared some details about the project via his website. A veteran staffer of Rockstar’s Toronto studio, Matt worked on several high-profile projects such Red Dead Redemption and GTA IV as an environment artist. According to Matt, Rockstar Toronto’s London based gang game was dubbed “We Are The Mods” amongst members of the studio. As we learned previously, We Are The Mods began development in Rockstar Toronto in 2006 and was meant to be a spiritual successor to The Warriors, at least in how the game was meant to be a gritty brawler.
Development on We Are The Mods was ultimately shifted from the PS2/Xbox to the PS3/Xbox 360 and ultimately it was this shift plus other issues that lead to the game being halted and presumably canceled. Matt didn’t give us any juicy details as to the game play mechanics of We Are The Mods, but he did share some of his work on the project which includes a few vehicles and objects like a gun and stockyard train car.
It would’ve been really interesting to see the Mods vs. Rockers battle of We Are The Mods become a reality since we don’t see that many games set in the 1960s and because gang battles are always fun to experience no matter the place or combatants. Yeah it kind of sucks that we don’t have any cool character art for the project but the fact that we at least have a name, albeit an unofficial one amongst Rockstar brass, and a confirmation of its premise is nice to know. Given Rockstar’s identity for doing projects that aren’t really of the norm, the likely reason that We Are The Mods never became a reality was because the game just got tired up in the midst of Rockstar trying to complete two massive projects (Red Dead Redemption, GTAIV) and the sudden shift in platforms likely didn’t help things as well.
Maybe at some point we’ll see Rockstar resurrect We Are The Mods but maybe we should just appreciate what we’ll soon have (L.A. Noire, GTAV) and what we may have in the future (Agent).