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First Wave Of Details For Transformers: Fall Of Cybertron

Last week Activision did gamers good for a change by announcing Transformers: Fall Of Cybertron, a direct follow-up to the surprisingly excellent Transformers: War For Cybertron. Once again helmed by High Moon Studios, Transformers: Fall Of Cybertron features the valiant Optimus Prime going head-to-head with Megatron as the Autobots and Decepticons battle for control of Cybertron and in the process unwillingly destroy the planet they call home.

Game Informer has the full low down on Fall Of Cybertron and today we have some details on the title.  The direction High Moon Studios is taking Fall Of Cybertron in is rather interesting since the game doesn’t directly pick up from where War For Cybertron ended. The sequel finds the Autobots and Decepticons still battling on Cybertron with the last safe haven of the Autobots just being compromised and to make matters worse the Autobot’s Ark is threatened which has their plans to go space bound grounded.  In order to turn the tide of the battle Optimus Prime once again joins the fray in the hopes of delaying the all but inevitable death of Cybertron.

The fact that Fall Of Cybertron features a slightly retconned premise may annoy gamers who sunk their time into War For Cybertron, but if the game still has an engaging narrative I’m sure Transformers fans will be able to get over everything.  This time out there won’t be two separate story campaigns in the game for the Autobots and Decepticons as there’ll instead be one cohesive campaign split into three acts.  Megatron and the Decepticons won’t be getting the shaft in Fall Of Cybertron as there will be a Dececpticon focused section in the middle of the game to split the Autobot focused beginning and ending segments.

High Moon Studios is upping the overall content ratio in Fall Of Cybertron and that of course means we’ll have more characters to play as and more importantly there’s going to be more gameplay variety. I did have a lot of fun with War For Cybertron but none of the Transformers played that differently from one another save for the aerial based ones such as Starscream. For Fall of Cybertron High Moon is crafting character specific abilities with game scenarios to take advantage of them.  A few early examples given so far include Autobot Jazz being able to use a grapple hook to traverse the environment, while Cliffhanger will be able to sneak around the environment thanks to a cloak ability – thus providing some stealth action.  In addition to the improved character abilities High Moon has also revamped the enemies in the game with not only improved A.I. (they’ll seek cover and continually track your movements), but with a new class faction system.  Enemies will have different factions with abilities unique to them which will be inferred through their transformations, or at least that’s what High Moon is hoping to accomplish.

The Autobots and Decepticons will have some additional firepower to defeat their foes as the game will have a weapons upgrade system. All the Transformers will be able to upgrade their weapons up to three different levels and improve stats like accuracy and clip size via the Teletran network on Cybertron.  Gamers will be able to swap out their weapons (which will include a primary, secondary, and defensive/offensive tools) at any Teletran terminal on Cybertron so that ought to keep the action varied when gamers desire a change.  The weapons for the characters have all been redone to reflect the new upgrade system and Megatron may end up having the coolest weapon of them all since his riot cannon will fire out a mini nuke once it’s fully upgraded.  Those who mess with Lord Megatron will be owned severely.

High Moon has made a few notable changes in Fall Of Cybertron which includes co-op play being dropped (multiplayer details haven’t been revealed) and the health system being changed to a regenerative system.  Being able to play with a bud via co-op was a blast in War For Cybertron and it’s disappointing the feature will be M.I.A. in Fall of Cybertron.  However, even with a key feature being lost gamers can take solace in one thing: not only will Grimlock be in the game but so will Metroplex, the massive Autobot transforming city.  So it appears that High Moon is definitely staying true to dishing out lots of old-school Transformer references instead of just paying attention to more of the modern elements.

That’s the bulk of the new details concerning Transformers: Fall Of Cybertron and once again I’m excited and not bitter about a Transformers video game. High Moon proved that they had the talent required for crafting an entertaining Transformers game and it’s encouraging that Activision is letting them have another go with the license to build a bigger and better product. 

Transformers: Fall Of Cybertron will be available for the PS3 and Xbox 360 in Fall 2012.