No new Rise of the Tomb Raider footage was shown at X-15, but developer Crystal Dynamic did reveal some interesting new details about Lara Croft's next big adventure.
Players can expect a much bigger world in Rise of the Tomb Raider. While speaking at X-15 in Toronto on Wednesday, lead combat designer Philippe Therien explained the game would be three times bigger than its predecessor.
"Our big open spaces are three times bigger than the last game and in those spaces we add way more optional content and story content."
So how much content can Crystal Dynamic fit in that open space? Well, Therien says players can expect 12 hours worth. He suggests much of that content will be discovered when players go off the beaten path in search of tombs and collectables.
Sadly, Therien wouldn't comment on how many more tombs will be hidden away for Lara to find, but said, "there are many more than the previous game".
Therien also spoke about changes Crystal Dynamic has made to Tomb Raider's combat system.
"There's a lot of mechanics in the game that let you distract enemies, move them out of the way. Llara can be unseen, she can hide in bushes, she can swim underwater, climb up in trees; so there's a lot of choices for the player."
With such a strong emphasis on stealth, Therien was asked if a player could go the whole game without a fatality. Unfortunately, it doesn't look like Lara will be able to keep her ledger out of the red.
"There's areas where the narrative asks for action right, but in many places, as much as we could afford, we want to give players the choice to engage enemies or not."
Part of that combat system will see Lara being able to craft on the fly, by collecting a variety of resources found throughout the game.
"Anytime Lara needs an arrow on the fly, she can press the RB button, just craft one real quick if you have the resources. You can do that while running, while you're hiding; so its a really dynamic system."
Players can collect these resources through drops and by hunting. No longer will Lara flee at the sight of a bear or a wolf. Instead, Therien says players should look at those encounters as an opportunity to acquire unique crafting materials.
"Lara can hunt and through hunting she can acquire resources that help her craft new resources. She can craft new ammo types, so there's a lot of stuff for her to do with all that equipment."
Rise of the Tomb Raider will first launch exclusively on Xbox One on Nov. 10 in North America and on Nov. 13 in Europe. The game will make its way onto PlayStation 4 and PC next year.