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Boss Fight Books Returns For Season 2

 

Boss Fight Books Returns For Season 2
Digital space in print: An exploration of narrative potential

Video games are pretty cool, guys. You know what else is cool? The things that video games can inspire, especially when that inspiration is realized in another medium. All of a sudden the interactive vocabulary of video games is transposed into another language. A language we're familiar with, but not in the same context.

We start seeing a different vernacular used to describe something with which we are intimately familiar, and from someone else's mind. We are able to share a subjective experience, interact with the results of someone else's love affair with a game we've played, and from that gain new perspective and insight into not only the work itself, but the people who consume it. Enter Boss Fight Books.

Boss Fight Covers

Boss Fight Books joins the pantheon of Kickstarter projects that has tapped the crowd-funding world to help make bringing print media to niche markets a viable goal in an increasingly digital world. And while from that spigot we've seen flow a number of works with video games as their focus, none have been quite so insightful as the six 150- to 200-page books that have come out of Boss Fight Books thus far.

Each focusing on a single game, these books explore their subjects in wildly different ways. Some become very personal journeys through the author's past, some dissect the cultural landscape surrounding the game's release and the implications that has on the industry, some try to grasp desperately at the nebulous idea of what the game is and instead uncover other truths that reflect back on the player. Or author. Or audience? The line between the three is often blurred, especially if the reader is familiar with the subject matter. Regardless of what angle an author takes, each read is insightful and unique.

Authors and subjects alike have been pulled from diverse backgrounds. The first series covers some predictable fan-favourite titles (Earthbound by Ken Baumann, Super Mario Bros. 2 by Jon Irwin, Chrono Trigger by Michael P. Williams, and Galaga by Michael Kimball) with a refreshing detour into some slightly lesser-knowns (Jagged Alliance 2 by Darius Kazemi and ZZT by Anna Anthropy).

After an incredibly successful Kickstarter campaign in 2013, raising $45,000 of their $5,000 goal, the team behind Boss Fight Books: Season One is back for the aptly titled Boss Fight Books: Season Two. I personally cannot wait for Ashly and Anthony Burch's 'Metal Gear Solid'. Baldur's Gate II, Bible Adventures, World of Warcraft, Spelunky and a final mystery book will round out the rest of Season Two's offerings.

By the time you read this the Kickstarter for Season Two will probably be over (And even more successful than the first) but that doesn't mean the hype surrounding this series should die down. Each book will be published in regular intervals throughout the next year so let's celebrate these releases the same way we would a video game. This is new, relevant content.

Stories like these could help change the stigma around how video games are talked about. Far too often we lambast the news programs and the headlines for obviously missing the mark when they talk about games yet we don't provide a reason for them to give the gaming world the credit we want them to. Let's reshape the discussion within the community so it's better represented when it reaches the world at large.

These books and others like them are important to the preservation of a culture that too often gets boiled down to sales figures and release dates. These books aren't reviews. These are far more important. These are ways to explore how we discuss a medium and how we learn about, and empathize with, the people around us.

And the cover art is just so rad.

Boss Fight Books: Season One can be purchased digitally or physically from bossfightbooks.com.