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Get in the MAG Beta NOW Right Before it Ends!

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shaolinPWNstyle's picture
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http://blog.mag.com/blog/2009/11/mag-beta-key-giveaway/

The beta is ending on the 5th (at midnight, so friday night's the last for the beta). It's a lot of downloading to do though (258 mb for initial download, then 1800+ mb from updates). 

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Diegocr's picture
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Thanks, man. I can't believe I didn't knew about this 'till now, it was there since the 24th.

 

 

shaolinPWNstyle's picture
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Diegocr wrote:

Thanks, man. I can't believe I didn't knew about this 'till now, it was there since the 24th.

Same here, de nada. 

And wow, first MAG match was...

n I'll be back to playing it shortly after I finish this even more confusing statistics homework

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Diegocr's picture
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128 players going around like crazy not doing teamwork? *Sigh*

SchumiF1's picture
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Diegocr wrote:

128 players going around like crazy not doing teamwork? *Sigh*

Ya that is going to be one of the tougher challenges for MAG, is having all those people working together, or even atleast some of them.

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God0fWaR7845's picture
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Wait, the registration is over (i did download the beta) or the beta it self is over? ..

 

im so pissed right now my online doesnt work again, and i really want to play this and bad company 2

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Scott Wilson's picture
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SchumiF1 wrote:

Ya that is going to be one of the tougher challenges for MAG, is having all those people working together, or even atleast some of them.

I think back at E3 the mechanics were explained. Each team would be split into smaller, more managable squads, each with its own leader. The squad leaders could then converse about tactics and relay this to their squads. It sounded nice enough but I'm sure there will be more than a few gunslingers who have no intention of following orders.

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shaolinPWNstyle's picture
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^-- The beta is ending http://blog.mag.com/blog/2009/12/mag-beta-to-end-with-zipper-challenge/

SchumiF1 wrote:

Diegocr wrote:

128 players going around like crazy not doing teamwork? *Sigh*

Ya that is going to be one of the tougher challenges for MAG, is having all those people working together, or even atleast some of them.

It kind of works out because teamwork is forced. Usually you spawn with other people. Each squad has a certain objective on the map, such as capturing/controlling a certain point. I don't know how it works out for squad leaders and above rankings (they can talk to other squads and the commander I think).

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james00722's picture
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I wanted to try it but since I haven't been playing MP lately I found it not worth it to dl it.

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SchumiF1's picture
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Ya the command is set up like Battlefield 2. There is a commander that oversees everything and he issues orders to the group/squad leaders and the leaders then relay that to their team. But given previous experiences in teamwork games, some people would rather get 10 points for a kill than 100 for an objective.

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shaolinPWNstyle's picture
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^-- I think sometimes the leaders can forget to give orders though. My squad yesterday captured a point so I assumed that we should defend that point. I guess people were going out looking for kills, or maybe there was another objective afterwards that all the veterans knew about. Either way, I was confuzzled.

And oh yeah, having so many players makes for a sniper's heaven. Even with my weaksauce skills, I managed to get 10 headshots and go on some kill streaks with a sniper. Without the sniper, I was inflating all the snipers' kill scores haha

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Diegocr's picture
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I don't know what's up with people who the only thing they want to do is kill. If that's what they want to do then go get in the Team Deathmatch lobby in MW 2. BF: BC 2 and MAG are not that type of games, neither is MW 2. The thing is that MW 2 has its different type of lobbies for different types of missions. In my opinion only Team Deathmatch is boring, because the only thing you do is kill... there is no other objective.

And that is not real, for a war is not based on killing. The reason why deaths occur in a war is to weaken the enemy. Victory is decided by doing certain crucial objectives like a capturing a place, and to be able to do that you have to weaken the enemy. Now that's where the killing comes. But if it weren't that way, then wars would not have any killing.

 

Israel Vazquez's picture
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I had it for a few days already and I must say its too much going on to really focus. like it was posted earlier its basically over an hundred players at the same time playing for themselves. But I guess its expected since games like these are now so stat driven for individual players to boost. I just think its too ambitious and will only appeal to gamers who want to brag about a shitload of kills. I'm skipping this game

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Ghetto Sithlord wrote:

I had it for a few days already and I must say its too much going on to really focus. like it was posted earlier its basically over an hundred players at the same time playing for themselves. But I guess its expected since games like these are now so stat driven for individual players to boost. I just think its too ambitious and will only appeal to gamers who want to brag about a shitload of kills. I'm skipping this game

It's a shame many shooters are affected by this.