Removing of the individuality of "the jumping-less platformer" hinders the game in a major way, though the addition of co-op and new challenge levels do go a long way to repair an otherwise mediocre game.
+The swing mechanic is still fun and satisfying +Co-op is a lot of fun, and winds up being the best way to play +Challenge modes provide that need for competition and self-improvement
-Adding jump removes the originality of the concept -Additional pick-ups (weapons and upgrades) feel pretty much useless -Boss battles are pretty bland and slow
Back in 2008 Capcom did me a solid and revamped the classic Bionic Commando, added achievements, and let me download it on the Xbox 360. It’s always been one of those titles that I had a warm affiliation for, and rendering it into 3D art, providing new challenge modes, and providing an option to relive the classic NES platform’s hay-day proved the concept still worked in the modern era. The idea of someone taking a big leap like removing jumping from a platforming side-scroller was mind-blowing. Having the ability to do it again in 2008 and still rope me in, even bigger of a revelation.