The highly ambitious idea is solid but some game elements were lost because of all the wild content. I can’t deny that summoning up crazy objects like Cthulu isn’t kick ass, but 5th Cell developers seem to have spent all their time creating the database of items and forgetting about simple things that make a game more enjoyable.
The vast amount of imaginable items players can conjure up
. Objects respond to the surroundings surprisingly well.
Has a great level editor with plenty of options
Numerous solutions for each level make excellent replay-ability
. Lots of things to unlock
. Great for people who can’t spell.
Controls are easy but are also very clunky.
Lack of indication in puzzle levels.
The multitude of content took away from some much needed polish and tweaking (resulting in some glitches).
Scribblenauts was deemed the most anticipated game for the Nintendo DS because of the ability to finish a level using an entirely unique method every time. This is done by typing in any conceivable object (no swear words) into the game and having the game render the item out into the level. The main character, Maxwell, is then capable of using the item in any way he sees fit. This proves to be highly entertaining for creative players.