Even if you’re a fan of what Quantic Dream and David Cage has done in the past, you may be taken aback by what’s delivered in Beyond: Two Souls. Still featuring a prominence in pushing the characters and emotional experiences to the forefront rather than a plethora of explosions, Beyond does a good job at advancing certain elements, such as game mechanics, but features a narrative that is a bit hard to get completely invested in due to how it’s presented. That said, Beyond: Two Souls is still a game that not only boasts some truly impressive visuals, but is yet another example that video games don’t need to follow traditional conventions in order to be entertaining or captivating – that’s unless you’re a dudebro that bleeds Mountain Dew Code Red.
+ The acting from Ellen Page, Willem Dafoe, and the rest of the cast is amazing.
+ Visuals are truly jaw-dropping. Terrific fidelity in the characters and environments.
+ Gameplay mechanics feel streamlined and require a bit more skill in some instances.
+ Narrative does hit some truly emotional notes that don’t feel forced.
- Flow of the story, and how certain elements are introduced, feels odd at times.
- Some of the stages are a bit too linear or lack an immediate sense of risk
There are always perceptions for certain things, especially when it comes to video games. While the games industry has evolved, and in some cases matured, over the years, people still have a very defined, almost in a very strict sort of way, as to what a video game should be.