Skip to main content

Nintendo

Luigi's Mansion 2: Dark Moon

Overall Feeling: 

Luigi’s Mansion 2: Dark Moon is a “Summer Blockbuster” of a video game. While you don’t walk away with anything of substance or any real lasting effect from the game, the enjoyment you get out of it is worth the cost of admission. As long as you’re not expecting deep game play, character development, or a compelling story-line, you’re sure to be happy with this particular 3DS purchase.

The Pros: 

+Fun and interesting game play

+Unique combat mechanic that never really gets old

+Inventive boss battles beyond the “hit me three times in the weak-spot” tedium

The Cons: 

-3D doesn’t really add anything to the game

-Some progression of Luigi would have been nice (he’s still terrified of his own shadow after clearing multiple mansions?)

ShogunGamer.com Rating : 
8

Luigi has been a character that’s lived in his brother, Mario’s shadow for nearly three decades now. Sure, he’s had the odd outing of his own, most notably Mario’s Missing and Luigi’s Mansion, but at the top of this year Shigeru Miyamoto promised us this would be Luigi’s year. The focus, for once, is on the perpetual “player 2” this year, and it begins with a sequel to what is (easily) the best game that Luigi has ever stared in: Luigi’s Mansion.

[Review] WWE 13 - One of the Worst Games in Recent Memory.

Overall Feeling: 

The fact this game was released is astounding. Any positive points from WWE Attitude Mode or player creation are fully eclipsed by an absurd number of bugs and poor game design.

The Pros: 

+ Attitude Era Nostalgia Bomb.

+ Deep and impressive player content creation tools. 

The Cons: 

- Frequent game crashes.

- Unpolished and riddled with glitches and bugs.

- Online servers keep erasing data.

- 3GB save file on PS3 makes PS+ Cloud storage useless.

- Broken Universe mode design.

- Pay-Per-View matches have no purpose.

- Terrible game audio issues.

- David Otunga's Music. 

ShogunGamer.com Rating : 
3

THQ's latest installment of their long lived World Wrestling Entertainment licence hit the shelves on October 30th 2012. While many publications, blog and fans rushed to get their reviews of WWE 13 up on day one, I waited. Patiently.  Now that we’re over a month since its release, I'm rather glad I sat on this and really took the time to explore this game. 

Paper Mario: Sticker Star [Review]

Overall Feeling: 

The sticker gimmick seems to run dry pretty quickly in this not-RPG follow up in the Paper Mario universe; however, it does have its good points, and would be a worthwhile purchase if not for its full-release $44.99 price tag.

The Pros: 

+Sticker gimmick is cool when using it to solve puzzles

+Graphically very nice-looking

The Cons: 

-Touch screen is very under-used

-3D gets boring for the style

-Sticker gimmick gets very old quickly for everything except puzzles

ShogunGamer.com Rating : 
6

Paper Mario: Sticker Star for the 3DS is, in two words, vastly underwhelming. The core concept, which might have been very cool, was jumbled and confused in spite of its simplicity: it's not an RPG, but it retains a turn-based battle system; it's a platformer with a turn-based battle system, but it's also a puzzle-solving adventure game at its core; you paste stickers on everything but you don't even use the touch screen to do so, instead relying on the analog stick or D-pad.

Code of Princess [Review]

Overall Feeling: 

Code of Princess tries very hard to recapture the spirit and charm of its spiritual predecessor, Guardian Heroes, but ultimately fails to provide the same fast-paced, tight experience that it tries to emulate. There are rumblings of a greater game underneath the sluggish, frustrating combat that Code of Princess provides, but these never quite resonate, and remain buried under poor design choices.

The Pros: 

+ Fun, quirky characters

+ Robust combat system with a lot of room for personalized combos

The Cons: 

- Action feels sluggish and unrewarding

- Grinding is necessary to come close to scratching the game’s harder encounters

- Visuals are stunning up close, but drop in quality drastically when more than three enemies appear on-screen

ShogunGamer.com Rating : 
4

A legacy is a double-edged sword. For a game with a great legacy, there’s a good chance that gamers will be into your concept based solely on a name drop. Conversely, if your game isn’t a worthy successor to a beloved classic, chances are it’ll get more flak than a bomber flying over France circa WWII.

Mario Tennis Open [Review]

Overall Feeling: 

Mario Tennis Open is one of those things that might be a hard sell to your friends, but for those that give it the chance, it will utterly consume you. The game play is some simple and addictive that it’s easy to lose days completing the game’s tournaments and mini-game challenges under the guise of short form gaming that continually has you bargaining for ‘just one more round’.  

The Pros: 

+Simple, addictive gaming.

+The bright, colourful cast of Mario characters that we’ve all come to know and love.

+Plenty of options for modifying your character, unlockables to collect/buy and challenges to pit yourself against.

The Cons: 

-The traditional character-specific ‘super shots’ have been removed in favour of reaction-based skill-shots.

-3D really doesn’t add much, and its generally better kept to off (if you want to make a real go of things in the later levels). 

ShogunGamer.com Rating : 
8

 

Xenoblade Chronicles [Review]

Overall Feeling: 

Xenoblade has some big shoes to fill, and it does a fair enough job keeping pace with its popular predecessors. While some elements seemed a little too one-dimensional for me, overall it has some really interesting gameplay concepts and a fairly solid battle flow. The ways in which it attempts to incorporate MMO gameplay, however, are what left me feeling a little disenchanted with the title.

The Pros: 

+ Great combat use of "Arts"

+ For Wii-level, has great visuals

+ Has a pretty great storyline 

+ MMO-style fetch quests not tedious at all

The Cons: 

- Characters are very flat and cliché

- Map is a little hard to navigate sometimes around expansive areas

ShogunGamer.com Rating : 
7

Xenoblade , as a successor to the venerable series for the Playstation 1 and 2, is a game that does not give the impression at all of trying to live up to its predecessors. Monolith did a commendable job at building an RPG that incorporates the series' popular themes while letting it stand on its own as a new title. I will have to admit that going into writing this review took a lot of reflection and a sizeable attempt to remain objective, and in the end the conclusion was reached that this really is a pretty great game.

Kid Icarus: Uprising [Review]

Overall Feeling: 

If someone had once asked me what franchise I’d like to see return (even if you were to go as specific as asking for Nintendo only) Kid Icarus is not a title I would have picked. It is not something I have a personal affinity for, but having played the newest iteration of the franchise, I’m glad that there were enough people out there crying for more Pit-centric action that this game got made. 

The Pros: 

+The control scheme works!

+There is a lot of fun to be had, both in the sky and on land.

+The voice acting is awesome, Pit is legitimately entertaining.

+There are so many additional features to the game that it's hard to even name them all.  

The Cons: 

-The multiplayer is lacking the polish of the single-player.

-The AR card integration feels like little more than a cash-grab.

ShogunGamer.com Rating : 
9

Honestly, Kid Icarus: Uprising wasn’t a title that I would have considered “on my radar” until about two weeks ago at GDC when I finally spent some time with it. The idea of another re-hash (as epic as that first teaser trailer at E3 was) didn’t really get its hooks into me from the jump. It took actually going hands-on with the completed version of the game to see why fans were excited to see a return to this ancient franchise that would have been all-but forgotten if not for Pit’s return in Smash Brothers.

Mario Party 9 [Review]

Overall Feeling: 

Mario Party has deviated from the traditional competitive multiplayer board-game, and instead takes a more cooperative, team-based approach to the series. The change is drastic, but not entirely awful. Fans of the series may, however, find that the series' deviation is a little too dramatic of a change for a franchise they have grown to love over the years.

The Pros: 

+Change to the game’s basic structure does provide a bit of a shake-up for a series that’s getting into the 12+ territory.

+The mini games are still as fun as ever, and offer the same chuckle-worthy puns as always.

The Cons: 

-The deviation from the series is pretty dramatic, and long-time fans might be a little upset by the change.

-Everything feels a little over-simplified and watered-down.

-There don’t seem to be as many items to unlock in the game, which may reduce the replay value for some.

ShogunGamer.com Rating : 
7

Ever since the original title launched back in 1998 I’ve considered myself a competition player. I take my Mario Parties pretty damn seriously, and have always thoroughly enjoyed winning a game in Mario Party almost more than anything else, because of the wide-variety of challenges that their mini-games provide, along with the whole board-game mentality and having to deal with the luck of the dice and random changes of fortune from Bowser and his cronies. I even love the puns that the team keeps coming up for the mini-games, which I’m surprised to see are endless.

Rhythm Heaven Fever [Review]

Overall Feeling: 

Rhythm Heaven Fever is a fun, cutesy and genuine challenging collection of rhythm minigames that incorporate the need to listen to audio cues rather than depend on visuals (as it will make a point of by obscuring your vision at certain points). It stands apart from other like titles by its certain degree of oddness associated with the rating system and funny animal-incorporated scenarios that add a flair of comedy to a genre that has otherwise been sucked dry.

The Pros: 

+ Sharp visuals and cartoony characters are a charming addition to a game that might otherwise be very flat.
+ Mini games gradually increase in difficulty, which does a good job of keeping you on your toes.
+ Certain aspects may or may not be intentionally comedic, but made it fun to fail sometimes to see what message you get.

The Cons: 

- Multiplayer felt a bit tacked on, as you seemed to repeat levels just to take turns doing the exact same thing as in single-player.

- It's not even close to a game with enduring, hours-long gameplay, but rather a quickie to pick up to play a few levels at a time before moving on.
- The button mechanics are sometimes a little clunky.

ShogunGamer.com Rating : 
8

Rhythm Heaven, as a series, is what I feel to be true to the idea of a real rhythm based game, and the new title does not deviate from this at all; Rhythm Heaven Fever is a quirky, entertaining collective of rhythmic mini-games that depend more on audio cues than visual, which sets it apart as simultaneously one of the most fun and challenging musical titles available. The cutesy animal characters give it a certain air of a children's game, but the escalating difficulties should make it accessible to anybody who enjoys investing in the genre.

Fortune Street [Review]

Overall Feeling: 

Fortune Street is kind of like an advanced Monopoly. The core concept is the same: build and advance property to get more money than the other players, but with the addition of stocks, mini-games, punch-cards and sneaky insider-trading. 

The Pros: 

+More challenging than your standard gameplay.

+NPC characters provide dialog between rounds to make them feel like real players.

+Playing the stock market can be super rewarding, when you get the hang of it.

The Cons: 

-Might be a little much for the average player, or childern that generally play Mario titles.

-Rounds can feel a little tedious as games go on quite long, and are very focused on the board game without diversions.

ShogunGamer.com Rating : 
7

“Don’t call it Mario Monopoly.” Is what we were told when we first saw the game… but that didn’t stop our Managing Editor, Corey Rollins, when he wrote his brief hands-on impression of the game late last year, and while the comparison is a fair one (you are Mario, it is a board-game focused around buying and advancing property for the purposes of having the most money in the game) it doesn’t paint a complete picture of exactly what Fortune Street has to offer.

Syndicate content