Luigi’s Mansion 2: Dark Moon is a “Summer Blockbuster” of a video game. While you don’t walk away with anything of substance or any real lasting effect from the game, the enjoyment you get out of it is worth the cost of admission. As long as you’re not expecting deep game play, character development, or a compelling story-line, you’re sure to be happy with this particular 3DS purchase.
+Fun and interesting game play
+Unique combat mechanic that never really gets old
+Inventive boss battles beyond the “hit me three times in the weak-spot” tedium
-3D doesn’t really add anything to the game
-Some progression of Luigi would have been nice (he’s still terrified of his own shadow after clearing multiple mansions?)
Luigi has been a character that’s lived in his brother, Mario’s shadow for nearly three decades now. Sure, he’s had the odd outing of his own, most notably Mario’s Missing and Luigi’s Mansion, but at the top of this year Shigeru Miyamoto promised us this would be Luigi’s year. The focus, for once, is on the perpetual “player 2” this year, and it begins with a sequel to what is (easily) the best game that Luigi has ever stared in: Luigi’s Mansion.