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Borderlands: Claptrap's New Robot Revolution DLC [Review]

Overall Feeling: 

Claptrap's New Robot Revolution offers a bittersweet
goodbye to a well enjoyed game that delivers the usual dose of offbeat humor mixed in with hours of treasure hunter's fun.

The Pros: 

New areas to explore, wacky Claptrap humor, weapon looting never gets old.

The Cons: 

Should had more new original enemies rather than re-using most of the previous enemies, a reminder of how tedious this game can get when playing single player only, really short play-through.

ShogunGamer.com Rating : 
7

Claptrap's New Robot Revolution DLC is Borderlands' swan song and as nice it would had been to say that the game closes out with a bang, it doesn't but come pretty damn close. The last DLC brings us back to Pandora and stars the one wheeled comedians known as Claptraps.

Halo: Reach [Review]

Overall Feeling: 

It's like all the pieces that Bungie has been building over the years finally came together. With all the options for changing the game that players are provided, this is a title that you could get YEARS of enjoyment out of.

The Pros: 

Best story from the Halo-verse yet. Most engaging characters so far. Unparalleled level of customization, both for games and characters. Addictive and fun gameplay. Most comprehensive Halo multiplayer ever. "Psych profile" feature actually pairs you with like-minded gamers!

The Cons: 

If you really truly find yourself needing more than what this game provides you are spoiled. This is the reason you can't have nice things.

ShogunGamer.com Rating : 
10

Though I’ve played through virtually every Halo title (I took a pass on Halo: Wars like three missions in but that doesn’t really even count right?) I’m not exactly what you’d call a “fan” of the series. Halo and I have had a bit of back and forth; some games tickled me while others left me feeling more than a little disappointed. Know that Bungie was stepping up to the plate for one last swing at gaming nirvana though; I knew Reach was going to be something special.

Official Super Street Fighter IV FightStick Tournament Edition - Chun Li [Review]

Overall Feeling: 

Takes a little getting used to, compared to a pad or even american arcade sticks, but once you get a handle on the sensitivity and response of this stick... well there'll be no stopping you.

The Pros: 

Satisfying button feel/sound. Super sensitive control stick reads. Gorgeous artwork. Slick new semi-transparent wall-design. Easy to open/mod design means changing anything you don't like (or have a preference for) is quick and simple.

The Cons: 

The square-gate may take a little getting used to (American consoles rock a eight-way or circle-gate generally). Chun Li is NOT Ibuki.

ShogunGamer.com Rating : 
9

Header Photo By Cynthia Griffiths

A couple of weekends ago the Shogun Gamer crew was offered the opportunity to head down and check out the Penny Arcade Expo (PAX Prime) and report on the events there-in. Of course we jumped on the chance, being that PAX (both East and West) have been so good to us in the past. This year’s show was definitely one of the best there has been, and a big part of that was the connections that we were able to make. 

Lara Croft and the Guardian of Light [Review] [Summer of Arcade]

Overall Feeling: 

Lara Croft and the Guardian of Light feels like a rebirth for the Tomb Raider franchise. It is a reminder that this series was once a pinnacle of gaming, and could be again in the right venue with the right "vibe".

The Pros: 

The best Lara Croft-centric title in years. Addictive arcade-themed gameplay: challenge rooms, bonus objectives, score, and co-op. Best co-op experience for Xbox Live in quite some time. Plenty of content for re-runs both co-op and solo.

The Cons: 

After you've played co-op the solo campaign can feel a little lacking. Live co-op disabled 'til Sept 28th, wtf?

ShogunGamer.com Rating : 
9

 

Monday Night Combat [Review] [Summer of Arcade]

Overall Feeling: 

A blend of tower defense and third-person class-based shooters, MNC is a unique take on two genres that works a whole lot better then I would have originally expected.

The Pros: 

Quick, easy fun. Interesting character/level design art. Unique characters that provide for every game-type. Addictive game-play that will bring you back over and over.

The Cons: 

Really only one game-type varied in two ways, so not much change up.

ShogunGamer.com Rating : 
8

Yesterday the fourth instalment of Xbox’s Summer of Arcade series dropped: Monday Night Combat. This is a game that I’ve been following with a medium level of anticipation. It’s a great concept with some goofy marketing that seemed like it could end up falling quite easily on to either side of the fence. So when I finally got around to downloading a copy for myself, I approached with a very cautious optimism. For those unaware, the basic idea of the game is a blend between tower defense and third-person class-based shooters.

Castlevania: Harmony of Despair [Review] [Summer of Arcade]

Overall Feeling: 

It feels like a Gameboy Advance title that got lost somewhere in Konami's vault and then was thrown on Xbox Live Arcade without anyone bothering to check if it worked, or was worth paying money for.

The Pros: 

6-person multiplayer, that's rare for any title. The core gameplay works alright. Collecting gear for your character could definitely be addictive with the right group of people.

The Cons: 

Terrible graphics. Eye-hurting menu systems. Ridiculous decisions for playing from a map-view, which when zoomed in upon feels like you just blew up a thumbnail (and distorted the image). Single-player experience feels almost broken. Loading pages are annoying.

ShogunGamer.com Rating : 
4

The third entry in Xbox Live’s Summer of Arcade series has now come and gone, and honestly this one has been the hardest for me to try and formulate an opinion on. You see the problem is that I’m a pretty big fan of the Castlevania series, and the road to the title had me all kinds of hyped for the game… unfortunately it turned out to be… well not so great. Castlevania Harmony of Despair feels like a cheeky little ploy to throw “HD” in the title, and in the menus on the Xbox they actually do abbreviate it down to just “Castlevania HD” which in the end becomes ironic.

Hydro Thunder Hurricane [Review] [Summer of Arcade]

Overall Feeling: 

A slick upgrade on the classic arcade franchise, Hurricane offers the return of everything that drew people into the original along with some sexy graphical updates and plenty of new gameplay.

The Pros: 

Classic arcade racing action, modernized. Split-screen multiplayer, that can go online! Sleek new models for the classic boats. Tons of new play types. Original arcade/fun feel to everything.

The Cons: 

Not the original voice over for announcer. Unable to smash boats into the air with boost. Control of some boats changed to much for them to be used in the same fashion as the previous title.

ShogunGamer.com Rating : 
8

One of my favourite things about the Xbox Live Arcade platform is the ability to resurrect old arcade/console classics and bring in modern graphics and features (especially online play). This week’s Summer of Arcade release returns one of my all-time favourite arcade classics, and allows me the opportunity to jump online and really test my skills behind the wheel… of a power boat.

Limbo XBLA [Summer of Arcade]

Overall Feeling: 

Dark, creepy, atmospheric puzzle/platformer that hits all the right notes and creates a truly unique experience, but the price may be a little too much for what's provided.

The Pros: 

Dark, simple, attractive art-style. Creative puzzles that will give you a head-scratch. Fun, simplistic gaming and controls.

The Cons: 

Very short. No additional play modes. $15 price tag, with little to no replay value.

ShogunGamer.com Rating : 
7

Finally summer has arrived; beaches, warm weather, sun, and blockbuster films… But for a gamer there’s really one event that trumps them all: Xbox Live’s Summer of Arcade. Each year we receive a collection of new arcade titles featured on the Xbox Live Marketplace that offer a variety of gaming experiences; a sort of video-game-buffet for those of us who are easily offended by the sun. This year’s first entry into the Summer-time fun is Limbo.

Crackdown 2 [Review]

Overall Feeling: 

Crackdown 2 is pure and un-adulterated fun. From start to finish the game is all about creating your own experience. Whether you want to spend hours roaming rooftops for agility orbs, or pound the pavement to clean up the streets with up to three friends, there's a little something for everyone that makes this a must-have for any Xbox owner.

The Pros: 

Plenty of fun to be had. Multiple options of gameplay/style. One of the best multiplayer experiences to date. A focus on gameplay rather then trying to make an amazing story, or re-inviting competitive multiplayer.

The Cons: 

Cars no longer transform when you level up. The graphics don't seem to have improved all that much. The campaign is rather short, especially if you have help.

ShogunGamer.com Rating : 
9

The original Crackdown is a game that not a lot of people got to appreciate, until the end of the Halo 3 beta. While the title received plenty of attention, and garnered plenty of purchases, the main draw originally was to Halo fans looking to obtain copies of the Beta key for early entry into the world of Halo 3 multiplayer. To people that actually played the game; this was a bit of a disappointment, considering that Crackdown turned out to be a whole lot of fun.

Alpha Protocol [Review]

Overall Feeling: 

A great story, cast, and choice system that highlights an amazingly well put together RPG. The replay value in the title is through the roof, but there are some technical and gameplay draw-backs that people should be aware of before they buy.

The Pros: 

Solid voice acting. Compelling story. Unparalleled levels of choice, and story divergence. Massive replay value.

The Cons: 

Terrible shooting. Horrible mini-games. Game-breaking boss fights (depending on the character class you pick).

ShogunGamer.com Rating : 
7

For some time now I’ve been following the development of Alpha Protocol. The early stages sounded like it was going to be a return to Mass Effect’s earlier RPG elements, plus spies. I, of course, was sold as soon as I heard there were spies involved. The bigger hook for me though was bringing in active dialog trees and the RPG inspired game-play. Unfortunately the game did a good job of emulating most of Bioware’s original space-RPG, right down to a lot of the issues that people had with the first instalment in the franchise.

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