The game feels confused. It splits in multiple directions, and never really locks down one particular thing properly. It feels a little like, during the development, someone changed their mind on what the title should be; or that there were two teams working together and they ran out of time and just tossed everything in.
+The mechanics behind the teleportation are solid, and fun to use.
+There’s nothing quite as satisfying as making a pleading scientist beg for his life before exploding him from the inside.
+The challenge rooms offer a great diversion to the main-story, and going back to beat your times will help stretch out the play-time with the came when the story is done.
-Everything feels like a contradiction of itself. Mechanics, AI, art and story all seem to go in two different directions at once.
-For a puzzle/platformer title, the challenge in the game is minimal.
Before I get rolling with this review, I have a couple of confessions to make:
Firstly, I’m a big fan of the puzzle genre. I’ve, for a long time, held that if you were going to try and give one game the honor of being called “the best ever” (or could have only one video game on a deserted island, each situation equally as ridiculous) it would be Tetris.
Secondly, in any debate for “which superpower would win” conversations I will always interject Teleportation.