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Xbox 360

SSX - Mount Eddie DLC [Review]

Overall Feeling: 

As a somewhat minimal add-on to the core SSX experience the Mount Eddie DLC succeeds in giving some exciting content to gamers as well as providing a much desired return to the classic SSX formula.  Mount Eddie may not be bursting at the seams with content as it only has a couple of events, but at the end of the day it’s still an amazing addition to SSX since it captures the same fun energy that the series had back in the PS2 era.

The Pros: 

+ The price point is perfect for what’s offered.

+ Combining the tone of the new SSX with the classic era doesn’t feel too odd as both are evenly represented.

+ Mount Eddie itself has a balanced design which results in some amazing trick opportunities.

The Cons: 

- Not having a Deadly Descent does feel a bit odd and like a missed opportunity.

- Half pipes are slightly under-utilized which is a shame.

ShogunGamer.com Rating : 
9

Taking an already fun game and making it more fun is sometimes a tough thing to do, especially when it comes in the form of DLC.  We’ve seen dozens of games go the DLC route this generation with add-on content that in some cases has been terrible in what it provided to the player. There’s honestly nothing worse than paying an additional $5 or $10 for some add-on content after you spend $60 on a game only to think about how you would’ve been better off buying a sub from Subway with that money.

Fez [Review]

Overall Feeling: 

Fez bends the platforming genre to its will by allowing players to rotate a 3D world and traverse across it as if it were a 2D structure. Along with some relaxing, low-stakes platforming and a focus on collection, Fez features some incredibly complex and demanding puzzles that require some serious attention to detail to solve. This is a game that rewards players according to how deep they want to go, and stands as an example of the level of quality indie games should aspire to.

The Pros: 

+ Perspective-shifting gimmick never gets old

+ Hidden puzzles are challenging and intelligently designed

+ Atmospheric, calm environments are accompanied by a wonderful 8-bit soundtrack

The Cons: 

- Platforming isn’t overly challenging

- Puzzle clues can be impossibly subtle at times

- Occasional slowdown can be a bit disruptive

ShogunGamer.com Rating : 
9

Fez, from indie developer Polytron, isn’t an easy game to review. That’s not because it’s bad, disappointing, or polarizing. Fez is a remarkable achievement, and a new touchstone for what indie games can aspire to. It’s difficult to talk about Fez because the less said about the game and its mysteries, the better.

Skullgirls [Review]

Overall Feeling: 

Skullgirls is a quirky, fun, and deep 2D fighter with a particularly distinct aesthetic style. With its roots in respected fighters, like Marvel Vs. Capcom 2 and BlazBlue, Skullgirls offers a deliberately paced fighting that rewards high-level combo execution and adaptability. The content offered is a little sparse, and the game is a bit unfriendly to new players, but as far as sprite-based 2D fighters go, Skullgirls is a knockout.

The Pros: 

+ All-female cast may seem scarce, but each fighter is unique and fully realized

+ Visual style is daring and evocative

+ Combat system developed and refined by tournament player Mike Z, resulting in some great balance

The Cons: 

- Lacking in content. Most notable omission is a move list for each fighter, a genre standard

- AI is brutal, even on lower settings

- Steep learning curve for new players, even compared to other modern fighters

ShogunGamer.com Rating : 
8

Creating a fighting game isn’t easy. All it takes is one balance issue or design flaw to turn an entire community against your best efforts. This goes double for indie fighters, which generally lack the tuning and quality control necessary to be accepted by one of the most rabid and hard-to-please fan bases in the industry.

Resident Evil: Operation Raccoon City [Review]

Overall Feeling: 

Resident Evil: Operation Raccoon City offers a really interesting concept by casting aside traditional survival horror elements for a squad-based 3rd person shooter. Playing as the bad guys during the events of Resident Evil 2 and 3 could have made for a memorable title, but the poor gunplay, control issues, and overall lack of excitement make for a rather dull single player campaign. The multiplayer fares slightly better, but it’s not enough to bring Operation Raccoon City up to an acceptable level.

The Pros: 

+ Great premise and setting

+ Provides an interesting side story to Resident Evil 2 and 3’s events

+ Heroes mode is an interesting take on classic team deathmatch gameplay

The Cons: 

- Too focused on co-op, which hurts the single player campaign

- Guns feel underpowered, which makes the shooting pretty stale

- Melee combat system lets opponents juggle you endlessly or kill you instantly

ShogunGamer.com Rating : 
5

For a venerable Japanese company like Capcom, it’s a risky proposition to hand off one of your franchises to a Western developer. You could get lucky and end up with another Dead Rising 2, but pick the wrong studio, and something more like the 2009 version of Bionic Commando may be in store.

Shoot Many Robots [Review]

Overall Feeling: 

Shoot Many Robots is a side-scrolling, robot shooting, beer chugging adventure from Demiurge Studios that puts you in the tough and muddy boots of one P. Walter Tugnut, a hard ass who spends his days during the robot apocalypse camping in his dodgy R.V., acquiring all the guns and ridiculous outfits he can to kick major mechanical ass.  At its core, Shoot Many Robots is a very basic 2D side-scrolling action game.  You will not find anything groundbreaking in its shooting mechanics, or anything that will make you choose its gameplay over other similar titles, however there is a lot of fun to be had inside its robotic depths, and that includes a rather fun multiplayer experience, as well as the ability to try and make Tugnut look as ridiculous as humanly possible by purchasing as many bizarre outfits and equipment you can.

The Pros: 

+ Leveling up and purchasing new loot is rather rewarding and hilarious

+ Multiplayer can be fun when playing with a friend

+ Gets rather challenging later to keep up the pace of your new awesome loot!

+ Your single player character transfers to you multiplayer game

+ A borderlands-like art  brings you the robot apocalypse in style

The Cons: 

-Can become repetitive a few hours in

-Not as fun when collecting crazy loot in single player when there is no one to share the laughter with

-Odd controls which in turn take longer to get accustomed to 

-Level design is different, but your progression through always feels the same

ShogunGamer.com Rating : 
6

You know when there is a nasty chainsaw-wielding robot apocalypse going on and all you want to do is destroy hordes of them while wearing a Jason hockey mask, jetpack, and a tutu, and then blow them up by pulling a giant bomb out of a cat carrier you were using as a decoy?  Thank God then that Shoot Many Robots came along.

Alan Wake: American Nightmare [Review]

Overall Feeling: 

Using the tools established in Alan Wake, specifically the ability to re-write reality, Remedy has taken Alan Wake in a whole new direction. The game is now themed more like pulp '80s action films, moving away from its Stephen King/Twin Peaks roots, and offers a whole new (unique) story with the flavor of the mini-series Night Springs that ran within the original game.

The Pros: 

+Well written story-line that manages to feel fan-fiction and cannon at the same time.

+Improved gameplay mechanics that make the core even more fun to play.

+Remedy's love for genre films really shows through.

+Small touches like the constant narration (via a Twilight Zone knock-off host) provide that same strong feeling of the original, with a whole new tone.

The Cons: 

-The game does only use three locales, which loop three times.

ShogunGamer.com Rating : 
9

It’s no secret that I’m a big fan of Remedy’s 2010 thriller title Alan Wake. I went on record saying that it was the best game of the year, and was passionate enough in my appeal of the other writers of the site that eventually we pushed it through to win. The reason was that the game brought something new to the table, it was atmospheric, creepy, smart, and offered just a touch of humor (via the TV series Night Springs, which could be watched through monitors placed through-out the world).

WARP [Review]

Overall Feeling: 

The game feels confused. It splits in multiple directions, and never really locks down one particular thing properly. It feels a little like, during the development, someone changed their mind on what the title should be; or that there were two teams working together and they ran out of time and just tossed everything in.

The Pros: 

+The mechanics behind the teleportation are solid, and fun to use.

+There’s nothing quite as satisfying as making a pleading scientist beg for his life before exploding him from the inside.

+The challenge rooms offer a great diversion to the main-story, and going back to beat your times will help stretch out the play-time with the came when the story is done.

The Cons: 

-Everything feels like a contradiction of itself. Mechanics, AI, art and story all seem to go in two different directions at once.

-For a puzzle/platformer title, the challenge in the game is minimal. 

ShogunGamer.com Rating : 
7

Before I get rolling with this review, I have a couple of confessions to make:

Firstly, I’m a big fan of the puzzle genre. I’ve, for a long time, held that if you were going to try and give one game the honor of being called “the best ever” (or could have only one video game on a deserted island, each situation equally as ridiculous) it would be Tetris.

Secondly, in any debate for “which superpower would win” conversations I will always interject Teleportation.

Trine 2 [Review]

Overall Feeling: 

Trine 2's simple concepts, easy controls, goregous graphics and quirky humor provide that 'fun for all ages' feeling that is often refered to on the back of the box, but rarely ever captures.

The Pros: 

+Beautiful art work.

+Quirky sense of humor.

+Great use of co-op

+'Short and sweet' story campaign.

The Cons: 

-Playing in multiplayer, only Player 1 can purchase upgrades for his team.

ShogunGamer.com Rating : 
9

While the site went in a bit of a ‘black out’ mode over the holiday seasons, believe it or not, video games continued to be released. One of them was a game that I was eagerly anticipating, but didn’t manage to get around to until the new year.

Kingdoms of Amalur: Reckoning [Review]

Overall Feeling: 

Kingdoms of Amalur: Reckoning is an Action-RPG.  That's not to say that the RPG elements are weakened like most others are, as a matter of fact, the game screams a traditional western-RPG and holds nothing back about its depth considering character management and story. I say Action-RPG because it's one of the only games in recent memory where one gameplay mechanic is just as strong as the other, and KOAR's combat is an absolute blast. This last bit actually broke my brain for the first few hours into the experience; the thought that I could have a game that delivers a true RPG experience and offer fun, fast, and challenging combat did not compute, but I am sure glad it came along, and if you are looking for game that has bang for its buck this year that you can spends enormous amounts of time on, you will be too.

The Pros: 

+ An interesting story that brings a lot of lore into a new world

+ Amazing combat that could stand alone as an action game

+ Environments are beautiful with tons of rewarding loot to find

+ Being able to Re-customize your characters stats and look in game

+ Voice acting is truly spectacular

The Cons: 

- Side quests are all rather similar and can start to feel like a tedious single player MMO

- Some of the creature models don’t quite meet the expectations set by the environment

- None of the NPCs really feel like they have a purpose other then to get quests from

- Sometimes during combat the camera angle is not the greatest

ShogunGamer.com Rating : 
8

2011 was one hell of a year for video games.  Platformers, action/adventure, and shooter games and yes, especially RPG's, Game developers on all fronts delivered us hit after hit last year, and even though I found myself running thin on time to take in all of the awesome, I was still very thankful for the high caliber software at my finger tips. So you can see why I felt that the first "big" RPG of 2012 had a lot to live up to.

Mad Catz Pro Circuit Controller (Xbox 360)

Overall Feeling: 

The customizability of the controller is simply unprecedented. No controller has been able to offer as much customization as this one, providing the opportunity for gamers to have a truly personalized gaming experience. While the controller itself comes with multiple options out of the box, there's sure to be plenty of more options down the road for additional stick designs, d-pads and especially aesthetic changes with the magnetic faceplates, available to consumers online (and in store) as the controller evolves.

The Pros: 

+Unparalleled options for customization.

+Tournament ready wired controller design for zero latency.

+Multiple options for customizing the controller within the box. 

+Snazzy little travel-case that makes storing/carrying the controller simple.

The Cons: 

-Corded controllers might be an issue for the casual gamer (though the name itself implies this isn't really for them anyways).

-The locking mechanism for the cord at the top of the controller is long enough that it feels awkward and causes some issues with the overall balance of the controller.

ShogunGamer.com Rating : 
9

Ever since the release of the Fightstick Pro, three years ago, Mad Catz has built up their company from one that produced bargain controllers for consoles, to one that represents top-tier gear for modern consoles and professional level gaming. The Fightsticks has become all but standardized in the realm of professional-level fighting games/tournaments, and to expand on that success Mad Catz has now partnered up with the MLG (Major League Gaming) to produce a series of fully customizable controllers for both the Xbox 360 and the PlayStation 3.

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