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2014 Game Retrospective - Part 4

Next week we'll be revealing our picks for Game of the Year, broken down by category and with one over-all winner. For now, we continue to count down some shining moments in gaming 2014, whilst wishing you all a very happy holidays!

2014 Game Retrospective - Part 3

Last week, under the shroud of a Skype call, Shogun Gamer staff began the process of narrowing down the best games of 2014. Thankfully due to an abundance of re-masters this past year, we were able to move through our deliberations with relative easy and speed. 

Next week we'll unveil the full list and its winners, along with an accompanying podcast so you can hear for yourself how each call was made. For now, let's keep running down some of the big moments (possitive and negative) of 2014, shall we?

2014 Game Retrospective - Part 2

Welcome to day 2 of our continuing recap of 2014. The Shogun Gamer staff is hard at work putting together their list of favorites from this past year, but in the meantime Casey and I will continue to run down some of the best (and more likely, the worst) games, features, and trends of 2014 in gaming. 

Dying Light - A Look At The Future Of Zombie Brain-Bashing

Zombies! A genre that is as undying as its slow shuffling stars.

Developer Techland, no stranger to zombie lore with their first outing Dead Island (which I was a big fan of) is creating a mighty ambitious open world zombie playground to explore, raise a little (more) hell and if a healthy dose of luck is on your side, maybe even survive. Maybe...

Far Cry 4: Unnecessary Animal Slaughter Simulator 2K14

As the sun set over Rook Island, I looked upon my works with joyful fatigue as the once-beleaguered native inhabitants celebrated their newfound freedom from the clutches of drug-fuelled madmen. I sniped soldiers, set C4 traps for the unaware enemy, and blew up Galapagos turtles for funsies. I wore my magical tattoos with pride as I vengefully tore through the jungles with naught but my knife and my almost pathological thirst for virtual blood.

TL;DR - Sept 22 - Steam Upgrade, USFIV Omega, 900p Xbone

Hello and good-evening for those late-nighters that have stumbled in upon the return of Shogun Gamer and in specific it’s semi-reoccurring truncation of the news named TL;DR. If you’re joining us here for the first time in this segment the principle is simple enough: There are some news segments that get launched out there that aren’t big enough for our editorialized articles, but we still feel the need to bring to you in some form.

Mighty No. 9 [First Impressions]

A couple of years back I had the opportunity to attend GDC (Game Developers Conference) thanks to my time here at Shogun. To this day I hold it to be the epitome of gaming conventions. If you have the opportunity to attend, you simply must.

Puppeteer - Rehearsal Edition Demo Hands-On

As some of you may have gleamed ever so attentively, the Shogun Gamer crew wasn’t able to make it out to E3 this year. For reasons that were somewhat bitterly mentioned on the Twitter account of yours truly, this was the first major E3 that Shogun Gamer didn’t attend and in turn we were bummed out to say the least. 

PlayStation 4 And The Return Of Sony [E3 2013]

The day had finally come in which it was time for Sony to step up to the plate; amounting to what was the ultimate do or die moment.  While not on the teetering cusp they once were during the early days of the PlayStation 3, Sony nonetheless had a lot to prove with the showing of the PlayStation 4 at E3 2013.

Ratchet & Clank CG Movie Finally Announced (Plus Heavenly Sword News)

At long last the PlayStation brand, or rather a key franchise, is going to arrive in the world of cinema.  After various projects have been kicked around such as live-action adaptations of Infamous, Killzone, Shadow of the Colossus, and Uncharted, none other than the Ratchet & Clank series will be the first key PlayStation property to grace the screens of movie theaters around the world.

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