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2014 Game Retrospective - Part 3

Last week, under the shroud of a Skype call, Shogun Gamer staff began the process of narrowing down the best games of 2014. Thankfully due to an abundance of re-masters this past year, we were able to move through our deliberations with relative easy and speed. 

Next week we'll unveil the full list and its winners, along with an accompanying podcast so you can hear for yourself how each call was made. For now, let's keep running down some of the big moments (possitive and negative) of 2014, shall we?

2014 Game Retrospective - Part 2

Welcome to day 2 of our continuing recap of 2014. The Shogun Gamer staff is hard at work putting together their list of favorites from this past year, but in the meantime Casey and I will continue to run down some of the best (and more likely, the worst) games, features, and trends of 2014 in gaming. 

Horror Vacuum on Wii U Left by Capcom, Fatal Frame Must Fill It

I try not to get too bent out of shape by Game X not appearing on Console Y too much. There are countless, boring, and unsatisfying factors that go into those kinds of decisions and there's usually no point in trying to fight them.

Hyrule Warriors Adds Amiibo Support, New DLC, And I Keep Playing It

I could tell you all about how Nintendo has rolled out the second part of its planned DLC for Hyrule Warriors and added the ability to scan amiibos for extra loot. I could tell you that the amiibo functionality is unobtrusive and a nice way to gain more mileage out of your existing amiibo collection, but not particularly worth shelling out too much extra cash for.

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