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Exclusive Interview

Street Fighter: Assassin's Fist [Interview]

One video game franchise that has had a rather tepid history in the realm of live-action projects has been Street Fighter. Even though the base concept of having warriors fight one another is easy enough, and has established lore behind it, we’ve received movies that made Blanka into a green angry Smurf looking character and somehow turned Bison into a suit wearing Scottish businessman.

Behind The Art: An Interview With Jason Wilson

When most of us play a game we all have an understanding of the hard work and time that was put into making polygonal models seem real or captivating.  Even understanding the basics of game design one thing does sometimes go unnoticed: the actual people responsible for making a concept into a reality.

The Last of Us: American Dreams - Interview With Neil Druckmann and Faith Erin Hicks

Most of the time we often see games be adapted into horrendous live-action movies that miss the true meaning of why people like the property to begin with, yet sometimes the transition is smoother when it comes to the world of comic books.

Indie Love - Team Pixel Pi

An academic trial-by-fire brought five young developers together to create one of the most celebrated student games of 2012, Pulse. Drawing strong inspiration from games like Journey, and with burgeoning professional careers in game development, Team Pixel Pi has reformed as a part-time entity (that is, if you can really call the award- and buzz-filled interim from their graduation to the present a split for the team).

Inside The Game: SNOW [Developer Interview Part 2]

A few weeks ago we saw one very interesting indie game finally surface after a brief slumber: SNOW. One of the few games in recent memory to attempt a realistic depiction of skiing and snowboarding within the setting of a video game, SNOW instantly rose to the top of gamers most anticipated lists yet there was a lot we didn’t know about the game and what developer Poppermost Productions had in store for us.

Indie Love - East Side Games

Vancouver’s East Side Games launched themselves from the arguably inauspicious beginnings of Pot Farm to become a stable, successful, and growing indie shop currently approaching the ripe old age of two. Their success is owed partially to an experienced management team, partially to the company culture that empowers decisions at all levels of the organization, and (I think you’ll agree) more than a little to the moxie from passionate game developers like Josh Nilson, COO of East Side Games and the person providing the answers to our questions.

 

The Golem: A Classic Tale Redefined [Developer Interview]

Video games always offer exciting experiences, yet there are few that literally provide something we’ve never seen before.  Yes, in some cases a few games do surface which put us in instant awe mode, though most of the time we merely see variations of what has already appeared; sometimes in a new form that’s hardly captivating.

Inside The Game: SNOW [Developer Interview Part 1]

Over the last few years we’ve received a lot of things that we’ve wanted to do within the world of video games yet there’s always something that has eluded us.  While we’ve travelled to far away planets or become league champions, not a lot of games have allowed us to hit the snowy slopes for simulated skiing and snowboarding action.

A Glimpse Into God of War: Ascension [Developer Interview]

For nearly ten years the God of War franchise has been a staple of the PlayStation brand. First arriving on the PS2 in an almost unassuming fashion given it’s arrival in the lifecycle of the console and it’s somewhat humbled origins, God of War has since gone on to become the face of the PlayStation brand as well as being one of the premier titles in the action genre.

Akaneiro: Demon Hunters Interview With American McGee

Over the last twenty or so odd years we’ve seen a lot of noteworthy games surface for various reasons.  Some projects have risen to the forefront due to their advancements in the gameplay department while others have been heralded for their artistic sensibilities.  One person who has consistently managed to provided all the goods required for an exceptional game, all while never faltering through a feeling of repetition, is American McGee.

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