Using the tools established in Alan Wake, specifically the ability to re-write reality, Remedy has taken Alan Wake in a whole new direction. The game is now themed more like pulp '80s action films, moving away from its Stephen King/Twin Peaks roots, and offers a whole new (unique) story with the flavor of the mini-series Night Springs that ran within the original game.
+Well written story-line that manages to feel fan-fiction and cannon at the same time.
+Improved gameplay mechanics that make the core even more fun to play.
+Remedy's love for genre films really shows through.
+Small touches like the constant narration (via a Twilight Zone knock-off host) provide that same strong feeling of the original, with a whole new tone.
-The game does only use three locales, which loop three times.
It’s no secret that I’m a big fan of Remedy’s 2010 thriller title Alan Wake. I went on record saying that it was the best game of the year, and was passionate enough in my appeal of the other writers of the site that eventually we pushed it through to win. The reason was that the game brought something new to the table, it was atmospheric, creepy, smart, and offered just a touch of humor (via the TV series Night Springs, which could be watched through monitors placed through-out the world).