The prequel to Rocksteady's ace series, Arkham Asylum and Arkham City, arrives to an overwhelming amount of expectations. So it's really no surprise that Arkham Origins doesn't quite live up to them all. WB Games has everything needed you think would add up to a great success for this franchise. All of Gotham is now open to explore, the enemy roster has never been deeper, and the animations and combat flow with such a graceful ease that it will be hard to go back to any other combat system ever again. However, something feels off. The exploration of the city doesn't feel as fluid, the story comes across as lacking compared to the previous games, and the worst of it, Arkham Origins is plagued with glitches. There is a lot of good to experience here, just know that you could always be replaying Arkham City, and probably having a better time in doing so.
+ Combat feels better than ever.
+ The Animations are spot on.
+ Enemy roster is fantastic.
+ Voice acting (even though missing fan favorites) is solid.
- Free roaming across the city feels clumsy.
- Story feels less important than it actually is.
- Sometimes suffers from game breaking glitches.
Five years before Batman had his troubles with the inmates of Arkham Asylum, when he was only a couple years into donning the cowl and terrorizing the streets of Gotham, he had one very bad Christmas Eve. A night full of assassins trying to kill him, new enemies popping up all over Gotham, and one terrible nuisance that plagues him with riddles and challenges all over the damn city. This brings us to Batman: Arkham Origins.