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Six Months Later

Six Months Later... Call of Duty: Black Ops II

For the last few years there has been one ever constant element in the ever changing, and sometimes tumultuous, industry that is the video game biz: modern warfare shooters.  Once an occasional occurrence in the previous console generation, that of the PS2 and Xbox, modern warfare shooters came to prominence once Infinity Ward and Activision decided to forgo the somewhat stale WWII formula and bring the Call of Duty series to the 21st century.

Six Months Later: The Unfinished Swan

When it comes to altering the perception that video games have as a base form of entertainment that simply consists of doing nothing but shooting or throwing 50 yard touchdown passes, 2012 was a rather banner year. 

Six Months Later: Transformers Fall of Cybertron

Once again a game has fallen under my critical eye to be analyzed for yet another installment of Six Months Later. As some of you may already know, the whole point of the reoccurring Six Months Later feature is to look back on games that either went under the radar or those that perhaps were looked upon with rose tinted glasses - perhaps so much so that some glaring flaws were left unnoticed.

Six Months Later: Diabolical Pitch

Back when the Kinect was a new thing and Microsoft still cared about making a footprint in the Japanese market that wasn’t as tiny as flea circus the company decided to go all out in a surprising way. So in an attempt to capitalize on the buzz of the Kinect, entice gamers within the much lauded core group, and make the Xbox 360 user base in Japan larger than the population of an Amish village, Microsoft went ahead and entailed the services of several major Japanese publishers and developers.  

Six Months Later: Journey

There are games within the industry that are quickly forgotten and there are others that remain within our memories forever.  It’s somewhat expected for a few games to either go under the radar or quickly become a vague remnant within the various memories engrained into our minds, but what I find impressive is when we see a game that has a steady amount of hype only to see it be released and ultimately garner the full praise it deserves. 

Six Months Later: Gotham City Impostors

Video games are more popular than ever this generation but such a thing has had a negative impact since it’s simply tougher for games to stand out or even survive. If a game isn’t the third or heaven forbid fifth entry in a core series then not only will it possibly not make a huge impact at release but it may become a distant memory a few months later. Back in the day it was relatively easy for certain games to stand out seeing as how we weren’t inundated with dozens of releases every month and we didn’t have addicting devices like smartphones during the PS1 generation.

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