If you were to take the basic components of Rollercoaster Tycoon, BoomBlox, and Mario Kart roll those into one downloadable title and layer it with a bunch of dark Portal-esque humour, you'd get what ScreamRide is trying for. I say trying because it feels a little clunky putting all those things together in one game and the longevity of the package will be based entirely around its community.
+Destruction Mode is a lot of fun, just straight up.
+The tools for creation are vast and easy enough to use.
+Playing as the rollercoaster-rider is a lot more fun than I would have guessed.
-Xbox 360 version doesn't have community content.
-The longevity of the game is entirely community dependant.
-If people don't make new rides you'll run out of stuff to do quickly.
ScreamRide serves as the latest in a series of Microsoft Studio attempts at games that focus on community. Plenty of games have released under the banner, primarily for promotion of Xbox Live's Marketplace and in most cases the Games with Gold feature. Sometimes this has given us some fantastic games and other times it's become nothing more than a failed experiment.