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ReCore [Review]

Overall Feeling: 

ReCore would be a really solid entry into an otherwise under-appreciated genre, action/adventure, if it wasn't held back by a host of technical problems. The game lends concepts from titles like Zelda and Mega Man, but falls short on the excution of a lot of its great ideas.

The Pros: 

+Unique and fun take on action combat.
+Plenty of diversity in corebot customization.
+Beautiful world, both open and dungeons. 
+Plenty of great ideas.

The Cons: 

-Loading times are painfully long (even reloading sections).
-Stuttering/lagging and massive frame drops. Rating : 

If the idea of a Zelda-esque adventure title in the far-flung future created by gaming God Keiji Inafune and the creative minds behind Metroid Prime sounds like an exciting prospect, then you might appreciate the amount of fun I had with the first hour of the Microsoft Studios project ReCore. Unfortunately, that kind of high octane excitement is quickly removed due to a host of technical issues that hold the game back from being truly great and instead produce something that I would merely define as "good."

Xbox @ E3 2015

Bethesda started E3 a day early with their first ever press conference. It had some monumental moments of its own, like the gameplay reveal of Fallout 4 and its crazy crafting system that is sure to have gamers pouring hundreds of hours into the game later this year. Not to mention finally seeing what DOOM is going to look and play like. Now Microsoft finished their press conference for Xbox, and if you know me at all you know how much of an Xbox fan I am. To say I left their conference excited is quite an understatement.

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