As early signs indicated, Quantic Dream’s David Cage took center stage at a GDC panel last week not only to discuss what drives emotion in games but to show such a thing in action. Instead of merely talking his head off, I wouldn’t mind such a thing as I find Cage to be a fascinating game designer, Cage wowed the GDC audience and gamers in general thanks to the power that is the interweb with “Kara”, a short film showcasing the advances in motion capture and graphics fidelity Quantic Dream has made since releasing Heavy Rain in 2010.