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Metal Gear Solid V: The Phantom Pain

Metal Gear Solid V: The Phantom Pain [Review]

Overall Feeling: 

The Phantom Pain essentially takes all of the best features and mechanics from all of the previous games in the series and melds them into one incredibly impressive package while also introducing a slew of new features that also has the right amount of fan service for long time vets, and opens up the gameplay in new and exciting ways for newcomers to the franchise.

The Pros: 

+A Hideo Kojima Game
+Melds the best from previous MGS titles into one
+Mother Base expanding is excellent and worth the time

The Cons: 

-Kiefer Sutherland's voice sounds like Kiefer Sutherland
-Many story details are tucked away in cassettes
-Can only save via checkpoint system

ShogunGamer.com Rating : 
9

I have to admit, I wasn't one of the ones that appreciated last year's Metal Gear Solid V: Ground Zeroes fully. The paid 'demo' stigma that it had clouded my judgement, while I did play it and complete it I didn't respect what it was trying to show us. Metal Gear Solid V is an almost complete departure from what we know a Metal Gear Solid game to be.

Metal Gear Solid V The Phantom Pain

Mad Max vs. Metal Gear Solid V on September 1st!

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Metal Gear Solid V Announcement on Wednesday

I used to be one of the biggest fans of the Metal Gear franchise of anyone that I know. I say used to because my love of the series has degraded ever since the end of Metal Gear Solid 4, which I believe should have been the end of the Solid franchise.

Metal Gear Solid 4 was, in my opinion, the perfect ending to a series that I have loved since I was a boy. Thusly, I've opted not to sully my experience by playing a fifth chapter of a franchise I believe ended, especially not in "paid demo" format.

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