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Kingdoms of Amalur: Reckoning

New Kingdom of Amalur: Reckoning DLC on the way

 Fans of Kingdom of Amalur: Reckoning can praise the Gods, for new downloadable content is on the way.

Teeth of Naros will add a whole new journey and land to the Amalur universe... or kingdom. The DLC will take players through the Teeth of Naros, a land named after an ancient Troll God. The area is inhabited by the Kollossae, a race of Giants.

New Kingdoms of Amalur: Reckoning DLC Incoming in March.

Big Huge Games announced today that their epic RPG hit, Kingdoms of Amalur: Reckoning will receive brand new story DLC that will be release for Reckoning fans in March. This will be Kingdoms of Amalur: Reckoning second story DLC, the first being House of Valor DLC pack which was available for free for those who purchased the game new.

Kingdoms of Amalur: Reckoning [Review]

Overall Feeling: 

Kingdoms of Amalur: Reckoning is an Action-RPG.  That's not to say that the RPG elements are weakened like most others are, as a matter of fact, the game screams a traditional western-RPG and holds nothing back about its depth considering character management and story. I say Action-RPG because it's one of the only games in recent memory where one gameplay mechanic is just as strong as the other, and KOAR's combat is an absolute blast. This last bit actually broke my brain for the first few hours into the experience; the thought that I could have a game that delivers a true RPG experience and offer fun, fast, and challenging combat did not compute, but I am sure glad it came along, and if you are looking for game that has bang for its buck this year that you can spends enormous amounts of time on, you will be too.

The Pros: 

+ An interesting story that brings a lot of lore into a new world

+ Amazing combat that could stand alone as an action game

+ Environments are beautiful with tons of rewarding loot to find

+ Being able to Re-customize your characters stats and look in game

+ Voice acting is truly spectacular

The Cons: 

- Side quests are all rather similar and can start to feel like a tedious single player MMO

- Some of the creature models don’t quite meet the expectations set by the environment

- None of the NPCs really feel like they have a purpose other then to get quests from

- Sometimes during combat the camera angle is not the greatest Rating : 

2011 was one hell of a year for video games.  Platformers, action/adventure, and shooter games and yes, especially RPG's, Game developers on all fronts delivered us hit after hit last year, and even though I found myself running thin on time to take in all of the awesome, I was still very thankful for the high caliber software at my finger tips. So you can see why I felt that the first "big" RPG of 2012 had a lot to live up to.

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