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Final Fantasy

Final Fantasy Dimensions - Prologue and Chapter 1 [Review]

Overall Feeling: 

Mixed. If released twenty years ago, FFD might have occupied the same hallowed headspace as the Squaresoft masterpieces of the mid 90s—all the ingredients look to be here in more-or-less the right quantities, and no one would balk at the $29 price for a full console RPG. Today, though, you have a decent iOS RPG with above-average graphics, sound, combat, and character customization, but the cookie-cutter character archetypes and job system—beloved and well-designed as they are—do not justify the headline-making price tag.

The Pros: 

+ Everything you love about Square's "golden years" are here—super-deformed characters, emotional twists, moogles, airships, tough bosses, crystals, menu-based combat, equipment, accessories, summons, etc.

+ Pretty sprite-based character visuals and animations, great spell effects

+ Good touch controls with a short learning curve

+ We've seen it before, but the job system is pretty great

The Cons: 

- Everything you hate about Square's "golden years" are here—goofy translations, the same old moody characters, random battles, an evil empire, epic but often nonsensical plot, etc.

- Poor pacing with little character development

- A possible lack of value for the price when compared to other good iOS titles

ShogunGamer.com Rating : 
6

You could argue that Square Enix is trying something courageous with Final Fantasy Dimensions (FFD). You could argue that, alongside the veritable firehose of tens of thousands of freemium iOS games, they have brought a complete, high-quality RPG to the platform and that they are paving the way for other triple-A titles to charge the appropriate amount for the experience. You could argue their goal was to take a strong step towards your i-device becoming the gaming system you reach for even when you're at home and capable of playing on a console.

I don't think that was their goal.

Final Fantasy XIII-2 teaser trailer released

The Final Fantasy series is a franchise that is very near and dear to my heart. I remember when I was a kid putting FF7 into my PlayStation and thinking, "the graphics will never get better than this!" Then FF10 came out and the long exaggerated story was worth the fantastic ending of a boy finally realizing the sacrifices a man most make. It was a story of loss of innocence and it was badass! Then FF11 came onto the PS2 and for the first time I finally made the level cap on a MMO.

A Final Fantasy XIII spin-off/sequel may actually be in the works

With the Square Enix 1st Production Department conference slated for next week, we could be in for a doozy as the speculated Final Fantasy XIII sequel/spin-off may actually be happening.

Leaked tech demo of Fortress, the Final Fantasy XII spin-off

Last August we got a glimpse at Fortress, a spin-off of Final Fantasy XII being developed by Grin.  The game, which was partially responsible for why Grin closed as SE pulled them from the project, showed some promise in the concept art that was leaked looked as it was a nice departure from what we usually see in Final Fantasy.  While Square Enix is still developing the game via an internal studio we now have an

Square Enix hints at a possible change up for the company and Final Fantasy

With Final Fantasy XIII finally complete Square Enix President Yoichi Wada wants the FFXIII team to spread their creative wings a bit. Speaking to Edge Online Yoichi said “I believe Final Fantasy XIII is going be something special, and that it’s going to be well received by the audience. But whether we are going to continue to internally create this type of game remains to be seen, because I actually feel that the team that was involved with Final Fantasy XIII should next move on to create and generate some ‘next generation’ forms of play,”

Final Fantasy XII spin-off game still in development

A month ago some concept art leaked for a new Final Fantasy project that was, to the surprise of many, being developed by Grin (Bionic Commando, Wanted: Weapons of Fate).  Besides learning that the game was called “Fortress” and would be a spin-off of Final Fantasy XII not much was known about the game.  Due to Square Enix pulling G

A Final Fantasy spin-off was being made by....

For the past few years there have been rumors of Final Fantasy getting an action oriented spin-off game, particularly a Final Fantasy VII action game. Yes, Dirge of Cerebus was released and was quite lackluster but still the rumors persisted that we may one day see a Final Fantasy game that once again ditches RPG mechanics for straight up action. Well today the lid has been blown on a cancelled Final Fantasy action game and I think we should all be glad it never met the light of day.

Hands-on impressions of the Final Fantasy XIII Trial Version

Ever since its premiere trailer at E3 2006 fans have been absolutely clamoring for Final Fantasy XIII to be released. It has definitely been a tough three years since then due to new media for the game has been rather scarce and limited to the occasional Famitsu article and closed theater screenings at Square Enix events.  Add that to the announcement at last year’s E3 that the game would be multiplatform and appear on the Xbox 360 as well and you’re definitely going to have a fanbase that is restless and angry.

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