Skip to main content

Fatal Frame

Fatal Frame’s Lost Decade

2005 was a very different landscape for horror games; Resident Evil 4 had only been released that year and exclusively on Gamecube, the now ubiquitous 'over-the-shoulder' view was fresh and new, the emergence of J-horror films in the western market revitalized the genre for a few years, and the cult-classic horror game franchise Fatal Frame would see it's last North American release for an entire decade. It's been a long ten years for a franchise that was held by fans in the same regard as heavy hitters Resident Evil and Silent Hill.

Nintendo Press Event at E3 2015 - Part 2

Fire Emblem has never really been my bag but it's clear that Fire Emblem Fates is going to build on what made Awakening such a success: classic Fire Emblem combat, a bevy of character relationships to forge, and excellent character design by Yusuke Kozaki. Nintendo hasn't addressed whether or not Fates will be releasing in two separate retail versions with DLC story scenarios like it will in Japan, but either way this might be one of the summer must-haves. With a June 25th release date there's not much of a wait left for the quintessential strategy RPG series' return.

Nintendo’s Wonderful Terrifying Fatal Frame Gamble

For all of the bizarre, backwards localization choices Nintendo makes (or doesn't make), every once in a while The Big N decides to take a chance on something outside their ordinary wheelhouse. It's been happening since as long as the idea of localization existed.

Horror Vacuum on Wii U Left by Capcom, Fatal Frame Must Fill It

I try not to get too bent out of shape by Game X not appearing on Console Y too much. There are countless, boring, and unsatisfying factors that go into those kinds of decisions and there's usually no point in trying to fight them.

Syndicate content