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The Nintendo Wii: A Retrospective

Since its release in 2006, the Nintendo Wii has to be both the most praised and the most criticized system of our generation. It was a pretty even split down the middle between people who loved the motion controls and hated them, as well as people who loved the casual, accessible games and hardcore gamers who couldn't be bothered. With the Wii U (I still hate that name) due out next year and the Wii losing much momentum over the past two years, it's time to wave good-bye to the system that ushered in the age of motion controls.

Violence in Games: Beyond the Realism

To start off this topic, I need to confess that no, I am not a parent. On this subject, all I can vouch for is my personal experiences growing up with violent video games and how I turned out.

Casual Games: The Industry Shift

There's been one thing that I've been hearing spoken about an awful lot over the past week and a bit: in a nutshell, Angry Birds is a hugely popular title that has sold enough to combat Super Mario Bros. game sales. At first I brushed this off as pretty ridiculous, but when I sat down and actually looked at the numbers, it started to make sense. When you look at sales numbers for each title (or series, in SMB's case), Rovio, developer of Angry Birds, reported 350 million downloads since December 2009.

A Salute to the Fallen

Do you remember the heyday of PC gaming? RPG's, adventure and shooting games were kings of the PC gaming world once upon a time. While certain titles like Diablo and Command and Conquer: Red Alert found their way onto consoles eventually, the hard-core players played them on their computers.

PC gaming seems like an afterthought now, a dinosaur that's taken a step behind modern consoles. Even sadder is the fate of the studios that developed the classic games, which were bought out and absorbed into bigger developers or closed down altogether.

Why You Should Care: Mortal Kombat: Shaolin Monks

Believe it or not, since this series began I've started getting a number of requests for games that should be showcased on Why You Should Care. Some of them are great suggestions, which I'm definitely going to get myself around to eventually, and I would first and foremost like to thank everyone for their support and recommend that they keep pitching in their ideas for some greats of gaming past that you feel might have been left by the way-side!

Why You Should Care: Alan Wake

Every now and again a game comes along that will win people over on a personal level. It could be that they really enjoyed the mechanics, or the storyline, or maybe they were just able to relate to the characters. What it takes to connect people to video games is an individual experience, but nothing has connected with me, personally, on so many levels in a long while as Alan Wake. It's a game that I've fought for in the past, and pushed really hard to make known during our game of the year discussions because of what it did for story-telling, game design, and atmosphere.

The Playstation Vita: Finally Pulling Ahead

The Playstation Vita is exciting. This is about the best summation I can give with five words. With a killer game lineup announced and hardware that is nothing to balk at, Sony is poised to take the reins from Nintendo's long-standing dominance over the handheld gaming market.

Why You Should Care: Alpha Protocol

There seems to be a rather large emphasis on the choices that a game provides these days. Of course 'choice' has always been something that games have strived for in order to expand the game play experience for consumers, but with the recent launch of Deus Ex: Human Revolution which pimps "play however you want to" and the upcoming release of The Elder Scrolls V: Skyrim, there's a lot of people claiming that choice is achieving its finest moment just now... I'm inclined to disagree.

A Bone to Pick with Gamestop

A couple of weeks ago, there was a situation that came to light where Gamestop was ripping open sealed copies of Deus Ex: Human Revolution and removing codes to download the OnLive version for free... Gamestop went on record to explain that they were not informed that the codes would be packaged in and OnLive is a direct competitor (apparently). As understandable as that is, I still find it ridiculous that the massive chain was still charging the full $60 price for a game that had been opened and gutted.

Why You Should Care: Army of Two

I may have painted myself into a bit of a corner here with the last couple of articles in this series. I think some people are starting to believe that I'm strictly a fan of games that are 'artistic' or broke the trend in terms of deviating from whatever was going on in the industry at the time. With titles like Mirror's Edge being so distinctive from everything else at the time, and Kane and Lynch's unique brand of multiplayer and story-telling, this week's article may feel a little bit less 'hipster/indie' of me, but allow me an opportunity to discuss why you should care about Army of Two.

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