Diablo III is what I would personally consider a solid ‘meets expectations’. It does exactly what’s expected of it, which was, to be fair, a lot. However, the whole thing feels a little ‘safe’ and doesn’t push the franchise as far as Blizzard managed to go with their other game series, in specific StarCraft II.
+The game scales well, meaning almost anyone can play it.
+The inclusion of Nightmare, Hell, Inferno and the Hardcore Mode mean there’s plenty of options for replay.
+Each character is unique and viable. Everyone has opportunity to develop a character to their play style that’s fun and personalized.
+The multiplayer experience is seamless, jumping between games to meet up with friends is not only easy, but elemental.
-The story of the game is pretty short at around 6 hours.
-A lot of the game’s features are cribbed from either previous iterations of the franchise, or Blizzards library of other games.
-Everything feels a little ‘safe’ no boundaries felt like they were pushed or even tested.
Let’s be honest, the ‘dungeon crawler’ genre has become kind of over-saturated at this point. For years now, 16 of them in fact, people have been doing what they can to capture a little bit of the magic that Blizzard unleashed on the world with the original Diablo games. Now, 11 years after the release of the franchise’s last bit of content (Lords of Destruction) we finally have a true successor to the game that defined ‘dungeon crawler’ and the hype surrounding the game has been surreal. Does it, however, meet with the lofty expectations that we’d set for the game ourselves?