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developer interview

TowerFall: Ascension Interview With Matt Thorson

When the OUYA launched back in June of 2013, people were asking “what can I do on the OUYA that I can’t do on my Android phone, or PC?” Though, they were usually adding a few F-bombs and other choice expletives to their phrasing… No matter how the question was asked, the answer was usually the same “play TowerFall”. TowerFall encapsulated the essence of what the OUYA tried to accomplish, fun local multiplayer experiences that didn’t rely on shiny graphics to impress.

Interview with Dani Landers of Studio Fawn

When you hear a game has been inspired by the likes of Harvest Moon, Thief: the Dark Project, and The Legend of Zelda, it’s hard to imagine what kind of game it’s going to be. Personally, I imagine a game where I’m sneaking into dungeon, after dungeon, stealing seeds that I can plant on my farm. It’s probably for best, but that’s not the game we’re getting. Bloom is instead a unique action adventure/RPG that focuses on allowing players to choose how they want to play. Combat, stealth, or simply talking are all options that are available to you.

Finding Victory In Video Games

In the middle of a long brick-walled office, Samarth Chandola sits behind a desk. A guitar lays on top, next to a picture – the frame reads “In Loving Memory.” It's a picture of himself.

Stardew Valley [Developer Interview]

I can’t be the only one who has spent hours searching the web for games that both my significant other and I can enjoy together. During one of those searches a few months back, I came across a title called Stardew Valley.

Drawing heavy inspiration from games such as Harvest Moon, Minecraft, and Terraria, Stardew Valley is another entry in the country life RPG genre that adds some features and tweaks the genre has been screaming out for, for some time, namely a proper multiplayer.

Indie Love - Team Pixel Pi

An academic trial-by-fire brought five young developers together to create one of the most celebrated student games of 2012, Pulse. Drawing strong inspiration from games like Journey, and with burgeoning professional careers in game development, Team Pixel Pi has reformed as a part-time entity (that is, if you can really call the award- and buzz-filled interim from their graduation to the present a split for the team).

Indie Love - East Side Games

Vancouver’s East Side Games launched themselves from the arguably inauspicious beginnings of Pot Farm to become a stable, successful, and growing indie shop currently approaching the ripe old age of two. Their success is owed partially to an experienced management team, partially to the company culture that empowers decisions at all levels of the organization, and (I think you’ll agree) more than a little to the moxie from passionate game developers like Josh Nilson, COO of East Side Games and the person providing the answers to our questions.

 

Deep Black Developer Interview

One thing that I find cool about the video game industry is that we can nearly see anything brought to life.  Outside of budget boundaries there’s not much holding back developers from seeing their dreams or vision come true whether it’s grounded in a sense of reality or is some flight of fancy that is entirely cartoony.  Developers may still be beholden to publishing partners or what the industry climate is when it comes to developing a game, but sometimes a studio will simply go for what their passion project is and see it through to the end.

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