Dead Nation: Road to Devastation is what more DLC add-ons should be – simple, to the point and cheap to buy. Now focusing on a round based branching path adventure, Road to Devastation adds a wee bit of strategy to the Dead Nation experience as it allows gamers to somewhat tailor their zombie killing experience. Even without the addition of any major new weapons or enemy types, Road to Devastation is DLC that’s worthy of forking your cash over since it’s well made and adds tremendously upon the base product.
+ Branching paths add a lot to the game and offer a nice amount of variety amongst each other.
+ Multi-kill score mechanic is nice and further adds an arcade dimension to the game.
+ Level variety may not be that different compared to what Dead Nation already offered us, but there are still a lot of cool set-piece moments in the game.
- Not being able to save in between rounds and having to restart upon dying is a pain.
- Would’ve preferred if level variety (art design, setting) was handled better.
The ever continuing zombie fad may be something that is further drawing the ire of gamers and people in general, but every now and then we do get a gem out of whatever undead mayhem surfaces. There still is definitely an easy route that video game developers can take with their undead action but for some reason Dead Nation just clicked with people. At first it seemed like the game had two strikes against itself seeing as how it’s a twin-stick shooter and a zombie game that doesn’t have the name Resident Evil bandied about anywhere.