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Bionic Commando Rearmed 2

Bionic Commando Rearmed 2 [Review]

Overall Feeling: 

Removing of the individuality of "the jumping-less platformer" hinders the game in a major way, though the addition of co-op and new challenge levels do go a long way to repair an otherwise mediocre game.

The Pros: 

+The swing mechanic is still fun and satisfying +Co-op is a lot of fun, and winds up being the best way to play +Challenge modes provide that need for competition and self-improvement

The Cons: 

-Adding jump removes the originality of the concept -Additional pick-ups (weapons and upgrades) feel pretty much useless -Boss battles are pretty bland and slow Rating : 

Back in 2008 Capcom did me a solid and revamped the classic Bionic Commando, added achievements, and let me download it on the Xbox 360. It’s always been one of those titles that I had a warm affiliation for, and rendering it into 3D art, providing new challenge modes, and providing an option to relive the classic NES platform’s hay-day proved the concept still worked in the modern era. The idea of someone taking a big leap like removing jumping from a platforming side-scroller was mind-blowing. Having the ability to do it again in 2008 and still rope me in, even bigger of a revelation.

Bionic Commando swings back into action with Bionic Commando Rearmed 2 [Video/Screens]

When Capcom announced the plans for a HD remake/reboot of Bionic Commando everyone was pretty happy. But soon that happiness faded when people actually saw and played Bionic Commando.  Thankfully one good thing spawned out of the BC remake debacle and that was Bionic Commando Rearmed.  A remake of the original NES game, BC Rearmed was retro goodness with amazing production values. Essentially it’s what the HD Bionic Commando should’ve been.

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