AMC’s adaptation of The Walking Dead is a hard sell because it turned the genre of zombie films over on its head. In the same way that the concept of a human drama back-lit by the zombie apocalypse might confuse/bore people jumping into a series (who were likely expecting more action/slaughter) it’s hard to describe what exactly makes Telltale’s video game adaptation magical to nerds like myself who get off on player interaction and debate.
+The twist Telltale put on the zombie survival game genre is nothing short of magic.
+The world is filled with characters who truly come alive through your interaction with them (minus the zombies of course).
+Telltale has provided a companion piece to a TV series that, for once, manages to capture the tone and concept of the original source material.
-Chapter 1 is far, far too short for my liking. It can be wrapped inside of two hours.
I think that we can all agree that zombies, as a whole, have kind of reached their critical mass in terms of being ‘a thing.’ They’ve always been around, but in the last couple of years their popularity has surged to a point where a game without zombies in it seems almost as obscene as a game without multiplayer. It’s a fiercely competitive genre right now, with no shortage of options for how it can be represented… and honestly, I thought we’d seen it all, but Telltale’s take, based on the world of the Walking Dead, has brought something entirely new to the table: the human angle.